#ifndef GAME_H #define GAME_H #define MAX_HAND_SIZE 16 #define MAX_DECK_SIZE 52 #define MAX_JOKERS_HELD_SIZE 5 // This doesn't account for negatives right now. #define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers #define MAX_SELECTION_SIZE 5 #define FRAMES(x) (((x) + game_speed - 1) / game_speed) // TODO: Turn into enum? #define BG_ID_CARD_SELECTING 1 #define BG_ID_CARD_PLAYING 2 #define BG_ID_ROUND_END 3 #define BG_ID_SHOP 4 #define BG_ID_BLIND_SELECT 5 // Input bindings #define SELECT_CARD KEY_A #define DESELECT_CARDS KEY_B #define PEEK_DECK KEY_L // Not implemented #define SORT_HAND KEY_R #define PAUSE_GAME KEY_START // Not implemented enum GameState { GAME_PLAYING, GAME_ROUND_END, GAME_SHOP, GAME_BLIND_SELECT, GAME_LOSE, }; enum HandState { HAND_DRAW, HAND_SELECT, HAND_SHUFFLING, // This is actually a misnomer because it's used for the deck, but it mechanically makes sense to be a state of the hand HAND_DISCARD, HAND_PLAY, HAND_PLAYING }; enum PlayState { PLAY_PLAYING, PLAY_SCORING, PLAY_ENDING, PLAY_ENDED }; // Hand types enum HandType { NONE, HIGH_CARD, PAIR, TWO_PAIR, THREE_OF_A_KIND, FOUR_OF_A_KIND, STRAIGHT, FLUSH, FULL_HOUSE, STRAIGHT_FLUSH, ROYAL_FLUSH, FIVE_OF_A_KIND, FLUSH_HOUSE, FLUSH_FIVE }; // Game functions void game_init(); void game_update(); // Utility functions for other files typedef struct CardObject CardObject; // forward declaration, actually declared in card.h typedef struct JokerObject JokerObject; CardObject** get_hand_array(void); int get_hand_top(void); CardObject** get_played_array(void); int get_played_top(void); JokerObject** get_jokers(void); int get_jokers_top(void); int get_num_discards_remaining(void); #endif // GAME_H