#ifndef GRAPHIC_UTILS_H #define GRAPHIC_UTILS_H /* Reminder: * Screen Base Block is the base for the screenblock entries i.e. tilemap * Character Base Block is the base for the tiles themselves */ #define MAIN_BG_SBB 31 #define MAIN_BG_CBB 1 #define TTE_SBB 30 #define TTE_CBB 0 #define AFFINE_BG_SBB 2 #define AFFINE_BG_CBB 2 /* A 1024 size screenblock is arranged in a grid of 32x32 block entries * Interestingly since each block is 8x8 pixels, the 240x160 GBA screen * is smaller than the screenblock, only the top left part of the screenblock * is displayed on the screen. */ #define SCREENBLOCK_ROW_LEN 32 typedef struct { int left; int top; int right; int bottom; } Rect; /* Clears a rect in the main background screenblock. * The rect needs to be in screenblocks */ void main_bg_se_clear_rect(Rect rect); #endif //GRAPHIC_UTILS_H