#include #include #include #include "graphic_utils.h" const Rect FULL_SCREENBLOCK_RECT = { 0, 0, SE_ROW_LEN, SE_COL_LEN }; // Clips a rect of screenblock entries to a specified rect static void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect) { rect->right = min(rect->right, bounding_rect->right); rect->bottom = min(rect->bottom, bounding_rect->bottom); rect->left = max(rect->left, bounding_rect->left); rect->top = max(rect->top, bounding_rect->top); } // Can be unstaticed if needed // Clips a rect of screenblock entries to screenblock boundaries // The bounding rect is not required to be within screenblock boundaries static void clip_se_rect_to_screenblock(Rect* rect) { clip_se_rect_to_bounding_rect(rect, &FULL_SCREENBLOCK_RECT); } void main_bg_se_clear_rect(Rect se_rect) { if (se_rect.left > se_rect.right) return; // Clip to avoid screenblock overflow clip_se_rect_to_screenblock(&se_rect); for (int y = se_rect.top; y < se_rect.bottom; y++) { memset16(&(se_mem[MAIN_BG_SBB][se_rect.left + SE_ROW_LEN * y]), 0x0000, se_rect.right - se_rect.left + 1); } } void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction) { if (se_rect.left > se_rect.right || (direction != SE_UP && direction != SE_DOWN)) return; // Clip to avoid read/write overflow of the screenblock Rect bounding_rect = FULL_SCREENBLOCK_RECT; bounding_rect.top = 1; bounding_rect.bottom = SE_COL_LEN - 1; clip_se_rect_to_bounding_rect(&se_rect, &bounding_rect); int start = (direction == SE_UP) ? se_rect.top : se_rect.bottom; int end = (direction == SE_UP) ? se_rect.bottom : se_rect.top; for (int y = start; y != end - direction; y -= direction) { memcpy16(&se_mem[MAIN_BG_SBB][se_rect.left + SE_ROW_LEN * (y + direction)], &se_mem[MAIN_BG_SBB][se_rect.left + SE_ROW_LEN * y], se_rect.right - se_rect.left + 1); } memset16(&se_mem[MAIN_BG_SBB][se_rect.left + SE_ROW_LEN * (end)], 0x0000, se_rect.right - se_rect.left + 1); // This clears the top row when going down, or the bottom row when going up. } void tte_erase_rect_wrapper(Rect rect) { tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom); }