#include "button.h" #include "audio_utils.h" #include "soundbank.h" #include void button_set_highlight(Button* button, bool highlight) { if (button == NULL) return; u16 set_color = highlight ? BTN_HIGHLIGHT_COLOR : pal_bg_mem[button->button_pal_idx]; memset16(&pal_bg_mem[button->border_pal_idx], set_color, 1); } void button_press(Button* button) { if (button == NULL || button->on_pressed == NULL || (button->can_be_pressed != NULL && !button->can_be_pressed())) { return; } play_sfx(SFX_BUTTON, MM_BASE_PITCH_RATE, BUTTON_SFX_VOLUME); button->on_pressed(); }