#include "random.h" #include "game_variables.h" #include "util.h" #include #include // Accumulate timer 1 into a bigger variable so we can generate more diverse seeds static u32 timer_acc = 0; // Timers usage docs: https://gbadev.net/tonc/timers.html void rng_init(void) { REG_TM1D = 0; REG_TM1CNT = TM_FREQ_1 | TM_ENABLE; // using timer with x1 prescale } void rng_update(void) { timer_acc += (u32)REG_TM1D; } void rng_set_seed(u32 seed) { g_game_vars.rng_info.seed = seed % (MAX_BASE36 + 1); g_game_vars.rng_info.step = 0; srand(g_game_vars.rng_info.seed); } void rng_shuffle_seed(void) { rng_set_seed(timer_acc); } u32 rng_get_u32(void) { g_game_vars.rng_info.step++; return rand(); } void rng_restore(RngInfo info) { g_game_vars.rng_info = info; srand(g_game_vars.rng_info.seed); for (u32 i = 0; i < g_game_vars.rng_info.step; i++) { (void)rng_get_u32(); } }