#include "selection_grid.h" static void selection_grid_process_directional_input(SelectionGrid* selection_grid) { int horz_tri_input = bit_tribool(key_hit(KEY_ANY), KI_RIGHT, KI_LEFT); if (horz_tri_input != 0) { selection_grid_move_selection_horz(selection_grid, horz_tri_input); /* Avoid handling both vertical and horizontal input at the same time, * it creates all sorts of difficult edge cases. */ return; } int vert_tri_input = bit_tribool(key_hit(KEY_ANY), KI_DOWN, KI_UP); if (vert_tri_input != 0) { selection_grid_move_selection_vert(selection_grid, vert_tri_input); } } void selection_grid_move_selection_horz(SelectionGrid* selection_grid, int direction_tribool) { if (selection_grid == NULL || selection_grid->selection.y < 0 || selection_grid->selection.y >= selection_grid->num_rows) { return; } SelectionGridRow current_row = selection_grid->rows[selection_grid->selection.y]; // Choose the horizontal exit index if it exists Selection new_selection = current_row.attributes.has_h_exit_idx ? (Selection){selection_grid->selection.x, current_row.attributes.h_exit_idx} : selection_grid->selection; new_selection.x += direction_tribool; int row_size = selection_grid->rows[new_selection.y].get_size(); bool wrap_enabled = selection_grid->rows[new_selection.y].attributes.wrap; if (wrap_enabled) { new_selection.x = wrap(new_selection.x, 0, row_size); } if (wrap_enabled || (new_selection.x >= 0 && new_selection.x < row_size)) { bool proceed_selection = selection_grid->rows[selection_grid->selection.y].on_selection_changed( selection_grid, current_row.row_idx, &selection_grid->selection, &new_selection ); if (proceed_selection) { selection_grid->selection = new_selection; } } } void selection_grid_move_selection_vert(SelectionGrid* selection_grid, int direction_tribool) { if (selection_grid == NULL) return; Selection selection = selection_grid->selection; Selection new_selection = selection; new_selection.y += direction_tribool; if (new_selection.y >= 0 && new_selection.y < selection_grid->num_rows) { int new_row_size = selection_grid->rows[new_selection.y].get_size(); if (new_row_size <= 0) return; int old_row_size = selection_grid->rows[selection.y].get_size(); // Branchless set to 1 if 0 to avoid division by 0 old_row_size += (old_row_size == 0); // Maintain relative horizontal position // The operations are equivalent to fixed point if all the numbers were converted new_selection.x = fx2int(selection.x * ((int2fx(new_row_size) / old_row_size))); bool proceed_selection = true; if (selection.y >= 0 && selection.y < selection_grid->num_rows) { proceed_selection = selection_grid->rows[selection.y] .on_selection_changed(selection_grid, selection.y, &selection, &new_selection); } if (proceed_selection) { proceed_selection = selection_grid->rows[new_selection.y].on_selection_changed( selection_grid, new_selection.y, &selection, &new_selection ); } if (proceed_selection) { selection_grid->selection = new_selection; } } } void selection_grid_process_input(SelectionGrid* selection_grid) { if (selection_grid == NULL || selection_grid->rows == NULL) return; selection_grid_process_directional_input(selection_grid); u32 non_directional_key = KEY_ANY & ~KEY_DIR; if (key_transit(non_directional_key)) { // To make the next line shorter and more readable Selection* selection = &selection_grid->selection; if (selection_grid->rows[selection->y].on_key_transit != NULL) { selection_grid->rows[selection->y].on_key_transit(selection_grid, selection); } } }