#include "graphic_utils.h" #include "layout.h" #include #include #include #include static const Rect FULL_SCREENBLOCK_RECT = {0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1}; static const Rect TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT = {0, 28, 8, 28}; static void clip_se_rect_to_screenblock(Rect* rect); static void bg_se_copy_or_move_rect_1_tile_vert( u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction, bool move ); static void main_bg_se_copy_or_move_rect_1_tile_vert( Rect se_rect, enum ScreenVertDir direction, bool move ); // Clips a rect of screenblock entries to a specified rect // The bounding rect is not required to be within screenblock boundaries static inline void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect) { rect->right = min(rect->right, bounding_rect->right); rect->bottom = min(rect->bottom, bounding_rect->bottom); rect->left = max(rect->left, bounding_rect->left); rect->top = max(rect->top, bounding_rect->top); } // Can be unstaticed if needed // Clips a rect of screenblock entries to screenblock boundaries static void clip_se_rect_to_screenblock(Rect* rect) { clip_se_rect_to_bounding_rect(rect, &FULL_SCREENBLOCK_RECT); } // Clips a rect of screenblock entries to be within one step of // screenblock boundaries vertically depending on direction. static inline void clip_se_rect_within_step_of_full_screen_vert( Rect* se_rect, enum ScreenVertDir direction ) { Rect bounding_rect = FULL_SCREENBLOCK_RECT; if (direction == SCREEN_UP) { bounding_rect.top += 1; } else if (direction == SCREEN_DOWN) { bounding_rect.bottom -= 1; } clip_se_rect_to_bounding_rect(se_rect, &bounding_rect); } // Internal static function to merge implementation of move/copy functions. static void bg_se_copy_or_move_rect_1_tile_vert( u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction, bool move ) { if (se_rect.left > se_rect.right || (direction != SCREEN_UP && direction != SCREEN_DOWN)) { return; } // Clip to avoid read/write overflow of the screenblock clip_se_rect_within_step_of_full_screen_vert(&se_rect, direction); int start = (direction == SCREEN_UP) ? se_rect.top : se_rect.bottom; int end = (direction == SCREEN_UP) ? se_rect.bottom : se_rect.top; for (int y = start; y != end - direction; y -= direction) { memcpy16( &(se_mat[bg_sbb][y + direction][se_rect.left]), &se_mat[bg_sbb][y][se_rect.left], rect_width(&se_rect) ); } if (move) { memset16(&se_mat[bg_sbb][end][se_rect.left], 0x0000, rect_width(&se_rect)); } } static void main_bg_se_copy_or_move_rect_1_tile_vert( Rect se_rect, enum ScreenVertDir direction, bool move ) { bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move); } void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction) { bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, false); } void bg_se_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction) { bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, true); } void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction) { main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, false); } void main_bg_se_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction) { main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, true); } void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos) { if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom) return; // Clip to avoid screenblock overflow clip_se_rect_to_screenblock(&se_rect); int width = rect_width(&se_rect); int height = rect_height(&se_rect); SE tile_map[height][width]; // Copy the rect to the tile map for (int sy = 0; sy < height; sy++) { memcpy16(&tile_map[sy][0], &se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], width); } // TODO: Avoid overflow // Copy the tilemap to the new rect position for (int sy = 0; sy < height; sy++) { memcpy16(&se_mat[MAIN_BG_SBB][dest_pos.y + sy][dest_pos.x], &tile_map[sy][0], width); } } static inline void main_bg_se_fill_rect_with_se(SE se, Rect se_rect) { if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom) return; // Clip to avoid screenblock overflow clip_se_rect_to_screenblock(&se_rect); int width = rect_width(&se_rect); int height = rect_height(&se_rect); for (int sy = 0; sy < height; sy++) { memset16(&se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], se, width); } } // Helper: Copy the corners of a 3x3 tile block static inline void main_bg_se_expand_3x3_copy_corners( const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width, int dest_rect_height ) { SE top_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x]; se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left] = top_left_se; SE top_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x + 2]; se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + dest_rect_width - 1] = top_right_se; SE bottom_left_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x]; se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1][se_dest_rect->left] = bottom_left_se; SE bottom_right_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x + 2]; se_mat[MAIN_BG_SBB][se_dest_rect->top + dest_rect_height - 1] [se_dest_rect->left + dest_rect_width - 1] = bottom_right_se; } // Helper: Copy the top and bottom sides of a 3x3 tile block static inline void main_bg_se_expand_3x3_copy_top_bottom( const Rect* se_dest_rect, const BG_POINT* src_top_left_pnt, int dest_rect_width ) { if (dest_rect_width > 2) { SE top_middle_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y][src_top_left_pnt->x + 1]; SE bottom_middle_se = se_mat[MAIN_BG_SBB][src_top_left_pnt->y + 2][src_top_left_pnt->x + 1]; memset16( &se_mat[MAIN_BG_SBB][se_dest_rect->top][se_dest_rect->left + 1], top_middle_se, dest_rect_width - 2 ); memset16( &se_mat[MAIN_BG_SBB][se_dest_rect->bottom][se_dest_rect->left + 1], bottom_middle_se, dest_rect_width - 2 ); } } // Helper: Copy the left and right sides of a 3x3 tile block static inline void main_bg_se_3w_copy_expand_left_right_sides( const Rect* se_dest_rect, const BG_POINT* src_left_pnt ) { SE middle_left_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x]; // Assuming width 3 so the right side is + 2 SE middle_right_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x + 2]; int dest_rect_width = rect_width(se_dest_rect); int dest_rect_height = rect_height(se_dest_rect); for (int y = 0; y < dest_rect_height; y++) { se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left] = middle_left_se; se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] = middle_right_se; } } void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pnt) { clip_se_rect_to_screenblock(&se_dest_rect); int dest_rect_width = rect_width(&se_dest_rect); int dest_rect_height = rect_height(&se_dest_rect); // Verify the dest rect is at least 2x2 if (dest_rect_width < 2 || dest_rect_height < 2) { return; } // Copy the corners main_bg_se_expand_3x3_copy_corners( &se_dest_rect, &src_top_left_pnt, dest_rect_width, dest_rect_height ); // Copy top and bottom sides main_bg_se_expand_3x3_copy_top_bottom(&se_dest_rect, &src_top_left_pnt, dest_rect_width); BG_POINT src_middle_left_pnt = {src_top_left_pnt.x, src_top_left_pnt.y + 1}; // Avoid the corners when copying the sides Rect dest_sides_rect = se_dest_rect; dest_sides_rect.top += 1; dest_sides_rect.bottom -= 1; // Copy left and right sides main_bg_se_3w_copy_expand_left_right_sides(&dest_sides_rect, &src_middle_left_pnt); // Fill the center if needed if (dest_rect_width > 2 && dest_rect_height > 2) { SE middle_fill_se = se_mat[MAIN_BG_SBB][src_top_left_pnt.y + 1][src_top_left_pnt.x + 1]; Rect dest_inner_fill_rect = { se_dest_rect.left + 1, se_dest_rect.top + 1, se_dest_rect.right - 1, se_dest_rect.bottom - 1 }; main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect); } } void main_bg_se_copy_expand_3w_row(Rect se_dest_rect, BG_POINT src_row_left_pnt) { clip_se_rect_to_screenblock(&se_dest_rect); int dest_rect_width = rect_width(&se_dest_rect); if (dest_rect_width < 2) { return; } // Copy left and right sides main_bg_se_3w_copy_expand_left_right_sides(&se_dest_rect, &src_row_left_pnt); if (dest_rect_width > 2) { SE middle_fill_se = se_mat[MAIN_BG_SBB][src_row_left_pnt.y][src_row_left_pnt.x + 1]; Rect dest_inner_fill_rect = se_dest_rect; // Avoid copying the sides when filling the rect. dest_inner_fill_rect.left += 1; dest_inner_fill_rect.right -= 1; main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect); } } void tte_erase_rect_wrapper(Rect rect) { tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom); } void update_text_rect_to_right_align_str( Rect* rect, const char* str, enum OverflowDir overflow_direction ) { // TODO: Allow passing string length to avoid calling strlen()? int str_len = strlen(str); if (overflow_direction == OVERFLOW_LEFT) { rect->left = max(0, rect->right - str_len * TTE_CHAR_SIZE); } else if (overflow_direction == OVERFLOW_RIGHT) { int num_fitting_chars = rect_width(rect) / TTE_CHAR_SIZE; if (str_len < num_fitting_chars) rect->left += (num_fitting_chars - str_len) * TTE_CHAR_SIZE; // else nothing is to be updated, entire rect is filled and may overflow } } void update_text_rect_to_center_str(Rect* rect, const char* str, enum ScreenHorzDir bias_direction) { if (rect == NULL || str == NULL) { return; } int text_width_chars = strlen(str); int rect_width_chars = rect_width(rect) / TTE_CHAR_SIZE; bool bias_right = (bias_direction == SCREEN_RIGHT); /* Adding bias_right makes sure that we round up when biased right * but round down when biased left. */ rect->left += max(0, (rect_width_chars - text_width_chars + bias_right) / 2) * TTE_CHAR_SIZE; } void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount, u8 palette_offset) { const u16 offset = (((palette_offset) << 8) | (palette_offset)); for (int i = 0; i < hwcount; i++) { // Copying u8 data twice across u16 data dst[i] = src[i] + offset; } } void memcpy32_tile8_with_palette_offset(u32* dst, const u32* src, uint wcount, u8 palette_offset) { const u32 offset = (palette_offset << 24) | (palette_offset << 16) | (palette_offset << 8) | palette_offset; for (int i = 0; i < wcount; i++) { // Copying u8 data 4 times across u32 data dst[i] = src[i] + offset; } } void toggle_windows(bool win0, bool win1) { if (win0) { REG_DISPCNT |= DCNT_WIN0; } else { REG_DISPCNT &= ~DCNT_WIN0; } if (win1) { REG_DISPCNT |= DCNT_WIN1; } else { REG_DISPCNT &= ~DCNT_WIN1; } if (win0 || win1) { REG_BLDCNT = BLD_BUILD(BLD_BG1, BLD_BG2, 1); } else { REG_BLDCNT = 0; } } void main_bg_se_clear_rect(Rect se_rect) { if (se_rect.left > se_rect.right) return; // Clip to avoid screenblock overflow clip_se_rect_to_screenblock(&se_rect); for (int y = se_rect.top; y < se_rect.bottom; y++) { memset16(&(se_mat[MAIN_BG_SBB][y][se_rect.left]), 0x0000, rect_width(&se_rect)); } } void reset_top_left_panel_bottom_row(void) { BG_POINT top_left_panel_bottom_row_pos = TOP_LEFT_PANEL_POINT; // Use the source rect height to offset to the bottom row point top_left_panel_bottom_row_pos.y += rect_height(&TOP_LEFT_ITEM_SRC_RECT) - 1; main_bg_se_copy_rect(TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT, top_left_panel_bottom_row_pos); }