#include #include "blind.h" #include "blinds_gfx.h" void blinds_init() { // Blind graphics // Small Blind (fighting grit every step of the way as usual) //memcpy(&tile_mem[4][832], blinds_gfxTiles, blinds_gfxTilesLen); GRIT_CPY(&tile_mem[4][832], blinds_gfxTiles); const u16 small_blind_token_palette[4] = {0x7FFF, 0x34A1, 0x5DCB, 0x5104}; memcpy16(&pal_obj_mem[17], &small_blind_token_palette, sizeof(small_blind_token_palette) / 2); } int blind_get_requirement(enum BlindType type, int ante) { if (ante < 0 || ante > MAX_ANTE) { ante = 0; // Ensure ante is within valid range } switch (type) { case SMALL_BLIND: return ante_lut[ante]; case BIG_BLIND: return (ante_lut[ante] * 3) / 2; // X1.5 case BOSS_BLIND: return ante_lut[ante] * 2; // X2 default: return 0; // Invalid type } } int blind_get_reward(enum BlindType type) { switch (type) { case SMALL_BLIND: return 3; case BIG_BLIND: return 4; case BOSS_BLIND: return 5; default: return 0; // Invalid type } } Sprite *blind_token_new(enum BlindType type, int x, int y, int sprite_index) { Sprite *sprite = NULL; switch (type) { case SMALL_BLIND: sprite = sprite_new(ATTR0_SQUARE | ATTR0_4BPP, ATTR1_SIZE_32x32, 832, 1, sprite_index); break; case BIG_BLIND: // Use the big blind sprite break; case BOSS_BLIND: // Use the boss blind sprite break; default: return NULL; } sprite_position(sprite, x, y); return sprite; }