#ifndef GAME_H #define GAME_H #define MAX_HAND_SIZE 16 #define MAX_DECK_SIZE 52 #define MAX_JOKERS_HELD_SIZE 5 // This doesn't account for negatives right now. #define MAX_SHOP_JOKERS 2 // TODO: Make this dynamic and allow for other items besides jokers #define MAX_SELECTION_SIZE 5 #define MAX_CARD_SCORE_DIGITS 2 // Current digit limit for score received from cards including mult etc. from jokers #define MAX_CARD_SCORE_STR_LEN (MAX_CARD_SCORE_DIGITS + 1) // For the '+' or 'X' #define FRAMES(x) (((x) + game_speed - 1) / game_speed) // TODO: Can make these dynamic to support interest-related jokers and vouchers #define MAX_INTEREST 5 #define INTEREST_PER_5 1 // TODO: Turn into enum? #define BG_ID_CARD_SELECTING 1 #define BG_ID_CARD_PLAYING 2 #define BG_ID_ROUND_END 3 #define BG_ID_SHOP 4 #define BG_ID_BLIND_SELECT 5 #define BG_ID_MAIN_MENU 6 // Input bindings #define SELECT_CARD KEY_A #define DESELECT_CARDS KEY_B #define PEEK_DECK KEY_L // Not implemented #define SORT_HAND KEY_R #define PAUSE_GAME KEY_START // Not implemented #define SELL_KEY KEY_L // Enum value names in ../include/def_state_info_table.h enum GameState { #define DEF_STATE_INFO(stateEnum, on_init, on_update, on_exit) stateEnum, #include "def_state_info_table.h" #undef DEF_STATE_INFO GAME_STATE_MAX, GAME_STATE_UNDEFINED }; enum HandState { HAND_DRAW, HAND_SELECT, HAND_SHUFFLING, // This is actually a misnomer because it's used for the deck, but it mechanically makes sense to be a state of the hand HAND_DISCARD, HAND_PLAY, HAND_PLAYING }; enum PlayState { PLAY_PLAYING, PLAY_SCORING_CARDS, PLAY_SCORING_JOKERS, PLAY_ENDING, PLAY_ENDED }; // Hand types enum HandType { NONE, HIGH_CARD, PAIR, TWO_PAIR, THREE_OF_A_KIND, FOUR_OF_A_KIND, STRAIGHT, FLUSH, FULL_HOUSE, STRAIGHT_FLUSH, ROYAL_FLUSH, FIVE_OF_A_KIND, FLUSH_HOUSE, FLUSH_FIVE }; typedef struct { int substate; void (*on_init)(); void (*on_update)(); void (*on_exit)(); } StateInfo; // Game functions void game_init(); void game_update(); void game_change_state(enum GameState new_game_state); struct List; typedef struct List List; // Utility functions for other files typedef struct CardObject CardObject; // forward declaration, actually declared in card.h typedef struct Card Card; typedef struct JokerObject JokerObject; CardObject** get_hand_array(void); int get_hand_top(void); int hand_get_size(void); CardObject** get_played_array(void); int get_played_top(void); int get_scored_card_index(void); bool is_joker_owned(int joker_id); bool card_is_face(Card *card); List* get_jokers_list(void); int get_deck_top(void); int get_num_discards_remaining(void); int get_num_hands_remaining(void); int get_money(void); int get_game_speed(void); void set_game_speed(int new_game_speed); // joker specific functions bool is_shortcut_joker_active(void); int get_straight_and_flush_size(void); #endif // GAME_H