#include "hand_analysis.h" #include "card.h" #include "game.h" static void get_distribution(CardObject **cards, int top, u8 *ranks_out, u8 *suits_out) { for (int i = 0; i < NUM_RANKS; i++) ranks_out[i] = 0; for (int i = 0; i < NUM_SUITS; i++) suits_out[i] = 0; for (int i = 0; i <= top; i++) { if (cards[i] && card_object_is_selected(cards[i])) { ranks_out[cards[i]->card->rank]++; suits_out[cards[i]->card->suit]++; } } } void get_hand_distribution(u8 *ranks_out, u8 *suits_out) { get_distribution(get_hand_array(), get_hand_top(), ranks_out, suits_out); } void get_played_distribution(u8 *ranks_out, u8 *suits_out) { get_distribution(get_played_array(), get_played_top(), ranks_out, suits_out); } // Returns the highest N of a kind. So a full-house would return 3. u8 hand_contains_n_of_a_kind(u8 *ranks) { u8 highest_n = 0; for (int i = 0; i < NUM_RANKS; i++) { if (ranks[i] > highest_n) highest_n = ranks[i]; } return highest_n; } bool hand_contains_two_pair(u8 *ranks) { bool contains_other_pair = false; for (int i = 0; i < NUM_RANKS; i++) { if (ranks[i] >= 2) { if (contains_other_pair) return true; contains_other_pair = true; } } return false; } bool hand_contains_full_house(u8 *ranks) { bool contains_pair = false; bool contains_three = false; for (int i = 0; i < NUM_RANKS; i++) { if (ranks[i] == 2) { contains_pair = true; } if (ranks[i] == 3) { contains_three = true; } } return contains_pair && contains_three; } bool hand_contains_straight(u8 *ranks) { for (int i = 0; i < NUM_RANKS - 4; i++) { if (ranks[i] && ranks[i + 1] && ranks[i + 2] && ranks[i + 3] && ranks[i + 4]) return true; } // Check for ace low straight if (ranks[ACE] && ranks[TWO] && ranks[THREE] && ranks[FOUR] && ranks[FIVE]) return true; return false; } bool hand_contains_flush(u8 *suits) { for (int i = 0; i < NUM_SUITS; i++) { if (suits[i] >= MAX_SELECTION_SIZE) // this allows MAX_SELECTION_SIZE - 1 for four fingers joker { return true; } } return false; }