#ifndef BLIND_H #define BLIND_H #include "sprite.h" #define MAX_ANTE 8 // The GBA's max uint value is around 4 billion, so we're going to not add endless mode for simplicity's sake // +1 is added because we'll actually be indexing at 1, but if something causes you to go to ante 0, there will still be a value there. static const int ante_lut[MAX_ANTE + 1] = {100, 300, 800, 2000, 5000, 11000, 20000, 35000, 50000}; enum BlindType { SMALL_BLIND, BIG_BLIND, BOSS_BLIND // This is just for a testing and should be replaced when more blinds are added }; void blinds_init(); int blind_get_requirement(enum BlindType type, int ante); int blind_get_reward(enum BlindType type); Sprite *blind_token_new(enum BlindType type, int x, int y, int sprite_index); #endif // BLIND_H