* Introduce decimal point font * Add png of font * Add getting a decimal point str from int * Move font out of utils * Clang format * set Readme.md as main page in docs * Add font generator * kind of fix font * Fix image oddities * Added pip install pillow to build_ci_workflow * Added ensurepip * Update Docker/CI for font generation * Fix CI * Fix CI forreal * Another CI fix * Fix directory name for rom * Adjust directory * Dummy commit for test * Revert "Dummy commit for test" This reverts commit b607085c1322c824d2fdd800ab3c3700389ad3a6. * dos2unix and update .gitignore * Delete the generated font file * Delete the generated font file * remove dot from font * Update include/font.h Co-authored-by: MeirGavish <meir.gavish@gmail.com> --------- Co-authored-by: MeirGavish <meir.gavish@gmail.com>
56 lines
1.3 KiB
C
56 lines
1.3 KiB
C
#include "splash_screen.h"
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#include "font.h"
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#include "game.h"
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#include "graphic_utils.h"
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#include "maxmod.h"
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#include "soundbank.h"
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#include <tonc.h>
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static const Rect COUNTDOWN_TIMER_RECT = {208, 144, 240, 152};
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static uint timer = 0;
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void splash_screen_on_init()
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{
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timer = 0;
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tte_printf("#{P:72,8; cx:0xF000}DISCLAIMER");
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tte_printf(
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"#{P:8,24; cx:0xF000}This project is NOT endorsed \n by or affiliated with \n Playstack or "
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"LocalThunk.\n\n If you have paid for this, \n you have been scammed \n and should request "
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"a refund \n IMMEDIATELY. \n\n The only official place \n to obtain this is from: \n\n "
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"'github.com/\n GBALATRO/balatro-gba'"
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);
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tte_printf("#{P:8,144; cx:0xF000}(Press any key to skip)");
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}
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void splash_screen_on_update()
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{
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timer++;
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if (timer < SPLASH_DURATION_FRAMES)
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{
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tte_erase_rect_wrapper(COUNTDOWN_TIMER_RECT);
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tte_printf(
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"#{P:%d,%d; cx:0xF000}%d",
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COUNTDOWN_TIMER_RECT.left,
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COUNTDOWN_TIMER_RECT.top,
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1 + (SPLASH_DURATION_FRAMES - timer) / SPLASH_FPS
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);
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if (!key_hit(KEY_ANY))
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{
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return;
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}
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}
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game_change_state(GAME_STATE_MAIN_MENU);
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tte_erase_screen();
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}
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void splash_screen_on_exit()
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{
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mmStart(MOD_MAIN_THEME, MM_PLAY_LOOP);
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}
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