Files
balatro-gba-chinese-jocker-…/include/sprite.h
T
Rickey Fehr 06cd13a17f Centralize location of memory pools
This commit centralizes the location of memory pools and adds an
associated script (scripts/get_memory_map.sh) to read the memory map.
2025-10-17 16:55:09 -07:00

70 lines
1.8 KiB
C

#ifndef SPRITE_H
#define SPRITE_H
#include <tonc.h>
#include <maxmod.h>
#define CARD_SPRITE_SIZE 32
#define MAX_SPRITES 128
#define MAX_SPRITE_OBJECTS 16
typedef struct
{
OBJ_ATTR *obj;
OBJ_AFFINE *aff;
POINT pos;
} Sprite;
// A sprite object is a sprite that is selectable and movable in animation
typedef struct
{
Sprite* sprite;
FIXED tx, ty; // target position
FIXED x, y; // position
FIXED vx, vy; // velocity
FIXED tscale;
FIXED scale;
FIXED vscale;
FIXED trotation; // this never gets used so i might remove it later
FIXED rotation;
FIXED vrotation;
bool selected;
bool focused;
} SpriteObject;
// Sprite methods
Sprite *sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index);
Sprite *affine_sprite_new(u16 a0, u16 a1, u32 tid, u32 pb);
void sprite_destroy(Sprite **sprite);
int sprite_get_layer(Sprite *sprite);
INLINE void sprite_position(Sprite *sprite, int x, int y)
{
sprite->pos.x = x;
sprite->pos.y = y;
obj_set_pos(sprite->obj, x, y);
}
// Sprite functions
void sprite_init();
void sprite_draw();
int sprite_get_pb(const Sprite* sprite);
// SpriteObject methods
SpriteObject *sprite_object_new();
void sprite_object_destroy(SpriteObject **sprite_object);
void sprite_object_set_sprite(SpriteObject* sprite_object, Sprite* sprite);
void sprite_object_reset_transform(SpriteObject* sprite_object);
void sprite_object_update(SpriteObject *sprite_object);
void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id);
void sprite_object_set_selected(SpriteObject* sprite_object, bool selected);
bool sprite_object_is_selected(SpriteObject* sprite_object);
Sprite* sprite_object_get_sprite(SpriteObject* sprite_object);
void sprite_object_set_focus(SpriteObject* sprite_object, bool focus);
bool sprite_object_is_focused(SpriteObject* sprite_object);
#endif // SPRITE_H