06cd13a17f
This commit centralizes the location of memory pools and adds an associated script (scripts/get_memory_map.sh) to read the memory map.
119 lines
3.0 KiB
C
119 lines
3.0 KiB
C
#include "card.h"
|
|
|
|
#include <maxmod.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "deck_gfx.h"
|
|
#include "graphic_utils.h"
|
|
|
|
// Audio
|
|
#include "soundbank.h"
|
|
|
|
#include "pool.h"
|
|
|
|
// Card sprites lookup table. First index is the suit, second index is the rank. The value is the tile index.
|
|
const static u16 card_sprite_lut[NUM_SUITS][NUM_RANKS] = {
|
|
{0, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192},
|
|
{208, 224, 240, 256, 272, 288, 304, 320, 336, 352, 368, 384, 400},
|
|
{416, 432, 448, 464, 480, 496, 512, 528, 544, 560, 576, 592, 608},
|
|
{624, 640, 656, 672, 688, 704, 720, 736, 752, 768, 784, 800, 816}
|
|
};
|
|
|
|
void card_init()
|
|
{
|
|
GRIT_CPY(&pal_obj_mem[CARD_PB], deck_gfxPal);
|
|
}
|
|
|
|
// Card methods
|
|
Card *card_new(u8 suit, u8 rank)
|
|
{
|
|
Card *card = POOL_GET(Card);
|
|
|
|
card->suit = suit;
|
|
card->rank = rank;
|
|
|
|
return card;
|
|
}
|
|
|
|
void card_destroy(Card **card)
|
|
{
|
|
POOL_FREE(Card, *card);
|
|
*card = NULL;
|
|
}
|
|
|
|
u8 card_get_value(Card *card)
|
|
{
|
|
if (card->rank == JACK || card->rank == QUEEN || card->rank == KING)
|
|
{
|
|
return 10; // Face cards are worth 10
|
|
}
|
|
else if (card->rank == ACE)
|
|
{
|
|
return 11; // Ace is worth 11
|
|
}
|
|
else
|
|
{
|
|
return card->rank + RANK_OFFSET; // 2-10 are worth their rank + RANK_OFFSET
|
|
}
|
|
|
|
return 0; // Should never reach here, but just in case
|
|
}
|
|
|
|
// CardObject methods
|
|
CardObject *card_object_new(Card *card)
|
|
{
|
|
CardObject *card_object = POOL_GET(CardObject);
|
|
|
|
card_object->card = card;
|
|
card_object->sprite_object = sprite_object_new();
|
|
|
|
return card_object;
|
|
}
|
|
|
|
void card_object_destroy(CardObject **card_object)
|
|
{
|
|
if (*card_object == NULL) return;
|
|
sprite_object_destroy(&((*card_object)->sprite_object));
|
|
POOL_FREE(CardObject, *card_object);
|
|
*card_object = NULL;
|
|
}
|
|
|
|
void card_object_update(CardObject* card_object)
|
|
{
|
|
if (card_object == NULL) return;
|
|
sprite_object_update(card_object->sprite_object);
|
|
}
|
|
|
|
void card_object_set_sprite(CardObject *card_object, int layer)
|
|
{
|
|
int tile_index = CARD_TID + (layer * CARD_SPRITE_OFFSET);
|
|
memcpy32(&tile_mem[4][tile_index], &deck_gfxTiles[card_sprite_lut[card_object->card->suit][card_object->card->rank] * TILE_SIZE], TILE_SIZE * CARD_SPRITE_OFFSET);
|
|
sprite_object_set_sprite(card_object->sprite_object, sprite_new(ATTR0_SQUARE | ATTR0_4BPP | ATTR0_AFF, ATTR1_SIZE_32, tile_index, 0, layer + CARD_STARTING_LAYER));
|
|
}
|
|
|
|
void card_object_shake(CardObject* card_object, mm_word sound_id)
|
|
{
|
|
sprite_object_shake(card_object->sprite_object, sound_id);
|
|
}
|
|
|
|
void card_object_set_selected(CardObject* card_object, bool selected)
|
|
{
|
|
if (card_object == NULL)
|
|
return;
|
|
sprite_object_set_selected(card_object->sprite_object, selected);
|
|
}
|
|
|
|
bool card_object_is_selected(CardObject* card_object)
|
|
{
|
|
if (card_object == NULL)
|
|
return false;
|
|
return sprite_object_is_selected(card_object->sprite_object);
|
|
}
|
|
|
|
Sprite* card_object_get_sprite(CardObject* card_object)
|
|
{
|
|
if (card_object == NULL)
|
|
return NULL;
|
|
return sprite_object_get_sprite(card_object->sprite_object);
|
|
}
|