328 lines
9.7 KiB
C
328 lines
9.7 KiB
C
#include "joker.h"
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#include "util.h"
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#include "hand_analysis.h"
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#include <stdlib.h>
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static JokerEffect default_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL) effect.mult = 4;
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return effect;
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}
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static JokerEffect sinful_joker_effect(Card *scored_card, u8 sinful_suit) {
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JokerEffect effect = {0};
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if (scored_card != NULL && scored_card->suit == sinful_suit)
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effect.mult = 3;
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return effect;
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}
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static JokerEffect greedy_joker_effect(Joker *joker, Card *scored_card) {
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return sinful_joker_effect(scored_card, DIAMONDS);
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}
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static JokerEffect lusty_joker_effect(Joker *joker, Card *scored_card) {
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return sinful_joker_effect(scored_card, HEARTS);
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}
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static JokerEffect wrathful_joker_effect(Joker *joker, Card *scored_card) {
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return sinful_joker_effect(scored_card, SPADES);
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}
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static JokerEffect gluttonous_joker_effect(Joker *joker, Card *scored_card) {
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return sinful_joker_effect(scored_card, CLUBS);
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}
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static JokerEffect jolly_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// This is really inefficient but the only way at the moment to check for whole-hand conditions
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 2)
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effect.mult = 8;
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return effect;
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}
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static JokerEffect zany_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 3)
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effect.mult = 12;
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return effect;
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}
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static JokerEffect mad_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_two_pair(ranks))
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effect.mult = 10;
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return effect;
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}
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static JokerEffect crazy_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_straight(ranks))
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effect.mult = 12;
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return effect;
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}
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static JokerEffect droll_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_flush(suits))
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effect.mult = 10;
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return effect;
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}
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static JokerEffect sly_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 2)
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effect.chips = 50;
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return effect;
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}
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static JokerEffect wily_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 3)
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effect.chips = 100;
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return effect;
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}
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static JokerEffect clever_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_two_pair(ranks))
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effect.chips = 80;
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return effect;
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}
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static JokerEffect devious_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_straight(ranks))
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effect.chips = 100;
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return effect;
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}
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static JokerEffect crafty_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_flush(suits))
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effect.chips = 80;
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return effect;
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}
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static JokerEffect half_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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if (get_played_top() + 1 <= 3) // game.c has hand_get_size() but it's not accesible here
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effect.mult = 20;
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return effect;
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}
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static JokerEffect joker_stencil_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// +1 xmult per empty joker slot...
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int jokers_top = get_jokers_top();
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effect.xmult = (MAX_JOKERS_HELD_SIZE-1) - jokers_top;
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// ...and also each stencil_joker adds +1 xmult
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JokerObject** jokers = get_jokers();
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for (int i = 0; i < jokers_top; i++ )
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{
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if (jokers[i]->joker->id == JOKER_STENCIL_ID)
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effect.xmult++;
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}
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return effect;
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}
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#define MISPRINT_MAX_MULT 23
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static JokerEffect misprint_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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effect.mult = random() % (MISPRINT_MAX_MULT + 1);
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return effect;
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}
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static JokerEffect walkie_talkie_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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if (scored_card->rank == TEN || scored_card->rank == FOUR) {
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effect.chips = 10;
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effect.mult = 4;
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}
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return effect;
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}
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static JokerEffect fibonnaci_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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switch (scored_card->rank) {
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case ACE: case TWO: case THREE: case FIVE: case EIGHT:
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effect.mult = 8;
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default:
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break;
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}
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return effect;
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}
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static JokerEffect banner_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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effect.chips = 30 * get_num_discards_remaining();
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return effect;
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}
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static JokerEffect mystic_summit_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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if (get_num_discards_remaining() == 0)
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effect.mult = 15;
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return effect;
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}
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static JokerEffect blackboard_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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bool all_cards_are_spades_or_clubs = true;
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CardObject** hand = get_hand_array();
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int hand_top = get_hand_top();
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for (int i = 0; i < hand_top; i++ )
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{
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u8 suit = hand[i]->card->suit;
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if (suit == HEARTS || suit == DIAMONDS) {
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all_cards_are_spades_or_clubs = false;
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break;
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}
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}
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if (all_cards_are_spades_or_clubs)
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effect.xmult = 3;
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return effect;
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}
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const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
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{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
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{ COMMON_JOKER, 5, lusty_joker_effect }, // etc...
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{ COMMON_JOKER, 5, wrathful_joker_effect },
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{ COMMON_JOKER, 5, gluttonous_joker_effect },
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{ COMMON_JOKER, 3, jolly_joker_effect },
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{ COMMON_JOKER, 4, zany_joker_effect },
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{ COMMON_JOKER, 4, mad_joker_effect },
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{ COMMON_JOKER, 4, crazy_joker_effect },
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{ COMMON_JOKER, 4, droll_joker_effect },
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{ COMMON_JOKER, 3, sly_joker_effect },
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{ COMMON_JOKER, 4, wily_joker_effect },
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{ COMMON_JOKER, 4, clever_joker_effect },
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{ COMMON_JOKER, 4, devious_joker_effect },
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{ COMMON_JOKER, 4, crafty_joker_effect },
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{ COMMON_JOKER, 5, half_joker_effect },
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{ UNCOMMON_JOKER, 8, joker_stencil_effect },
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{ COMMON_JOKER, 4, misprint_joker_effect },
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{ COMMON_JOKER, 4, walkie_talkie_joker_effect },
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{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect },
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{ COMMON_JOKER, 5, banner_joker_effect },
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{ COMMON_JOKER, 5, mystic_summit_joker_effect },
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{ UNCOMMON_JOKER, 6, blackboard_joker_effect },
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};
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static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry);
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const JokerInfo* get_joker_registry_entry(int joker_id) {
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if (joker_id < 0 || (size_t)joker_id >= joker_registry_size) {
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return NULL;
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}
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return &joker_registry[joker_id];
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}
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size_t get_joker_registry_size(void) {
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return joker_registry_size;
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}
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