Files
balatro-gba-chinese-jocker-…/include/splash_screen.h
T
Drew 04ffb0d4dd A little bit of scope creep here.
Renamed some of the state functions to include the word 'on'. Also
replaced the switch statement in set_hand() with a lookup table
access. This lookup table contains the chips, mult and display name
for a given hand. Some may not like these changes, so we can easily
roll back if need be.
2025-10-14 10:20:43 -05:00

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285 B
C

#ifndef SPLASH_SCREEN_H
#define SPLASH_SCREEN_H
#include <tonc.h>
#define SPLASH_FPS 60
#define SPLASH_DURATION_SECONDS 10
#define SPLASH_DURATION_FRAMES (SPLASH_FPS * SPLASH_DURATION_SECONDS)
void splash_screen_on_init();
void splash_screen_on_update();
#endif // SPLASH_SCREEN_H