Files
balatro-gba-chinese-jocker-…/source/hand_analysis.c
T

89 lines
2.5 KiB
C

#include "hand_analysis.h"
#include "card.h"
#include "game.h"
static void get_distribution(CardObject **cards, int top, u8 *ranks_out, u8 *suits_out) {
for (int i = 0; i < NUM_RANKS; i++) ranks_out[i] = 0;
for (int i = 0; i < NUM_SUITS; i++) suits_out[i] = 0;
for (int i = 0; i <= top; i++) {
if (cards[i] && card_object_is_selected(cards[i])) {
ranks_out[cards[i]->card->rank]++;
suits_out[cards[i]->card->suit]++;
}
}
}
void get_hand_distribution(u8 *ranks_out, u8 *suits_out) {
get_distribution(get_hand_array(), get_hand_top(), ranks_out, suits_out);
}
void get_played_distribution(u8 *ranks_out, u8 *suits_out) {
get_distribution(get_played_array(), get_played_top(), ranks_out, suits_out);
}
// Returns the highest N of a kind. So a full-house would return 3.
u8 hand_contains_n_of_a_kind(u8 *ranks) {
u8 highest_n = 0;
for (int i = 0; i < NUM_RANKS; i++) {
if (ranks[i] > highest_n)
highest_n = ranks[i];
}
return highest_n;
}
bool hand_contains_two_pair(u8 *ranks) {
bool contains_other_pair = false;
for (int i = 0; i < NUM_RANKS; i++) {
if (ranks[i] >= 2) {
if (contains_other_pair)
return true;
contains_other_pair = true;
}
}
return false;
}
bool hand_contains_full_house(u8* ranks) {
int count_three = 0;
int count_pair = 0;
for (int i = 0; i < NUM_RANKS; i++) {
if (ranks[i] >= 3) {
count_three++;
}
else if (ranks[i] >= 2) {
count_pair++;
}
}
// Full house if there is:
// - at least one three-of-a-kind and at least one other pair,
// - OR at least two three-of-a-kinds (second "three" acts as pair).
// This accounts for hands with 6 or more cards even though
// they are currently not possible and probably never will be.
return (count_three >= 2 || (count_three && count_pair));
}
bool hand_contains_straight(u8 *ranks) {
for (int i = 0; i < NUM_RANKS - 4; i++)
{
if (ranks[i] && ranks[i + 1] && ranks[i + 2] && ranks[i + 3] && ranks[i + 4])
return true;
}
// Check for ace low straight
if (ranks[ACE] && ranks[TWO] && ranks[THREE] && ranks[FOUR] && ranks[FIVE])
return true;
return false;
}
bool hand_contains_flush(u8 *suits) {
for (int i = 0; i < NUM_SUITS; i++)
{
if (suits[i] >= MAX_SELECTION_SIZE) // this allows MAX_SELECTION_SIZE - 1 for four fingers joker
{
return true;
}
}
return false;
}