63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
#include "affine_background.h"
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#include "affine_background_gfx.h"
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#include "graphic_utils.h"
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BG_AFFINE bgaff;
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AFF_SRC_EX asx = {32<<8, 64<<8, 120, 80, 0x0100, 0x0100, 0};
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static uint timer = 0;
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void affine_background_init()
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{
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memcpy32_tile8_with_palette_offset((u32*)&tile8_mem[AFFINE_BG_CBB], (const u32*)affine_background_gfxTiles, affine_background_gfxTilesLen/4, AFFINE_BG_PB);
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GRIT_CPY(&se_mem[AFFINE_BG_SBB], affine_background_gfxMap);
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affine_background_load_palette(affine_background_gfxPal);
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bgaff = bg_aff_default;
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}
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void affine_background_hblank()
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{
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vu16 vcount = REG_VCOUNT;
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// This fixes a visual issue where the top 3 pixels of the scanline are out of sync
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if (vcount >= 160)
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{
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vcount -= 228;
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}
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const s32 timer_s32 = timer << 8;
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const s32 vcount_s32 = vcount << 8;
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const s16 vcount_s16 = vcount;
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const s32 vcount_sine = lu_sin(vcount_s32 + timer_s32 / 16); // dividing the timer by 16 to make the animation slower
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asx.scr_x = 128; // 128 on x and y is an offset used to center the rotation
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asx.scr_y = vcount_s16 - 128; // scr_y must equal vcount otherwise the background will have no vertical difference
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asx.tex_x = vcount_sine;
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asx.tex_y = vcount_sine / 64;
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asx.sx = vcount_sine / 32;
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asx.sy = vcount_sine / 16;
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asx.alpha = (vcount_s32 + timer_s32) / 16;
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bg_rotscale_ex(&bgaff, &asx);
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REG_BG_AFFINE[2] = bgaff;
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}
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void affine_background_update()
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{
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timer++;
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}
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void affine_background_set_color(COLOR color)
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{
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memcpy16(&pal_bg_mem[AFFINE_BG_PB], affine_background_gfxPal, AFFINE_BG_PAL_LEN);
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for (int i = 0; i < AFFINE_BG_PAL_LEN; i++)
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{
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clr_rgbscale(&pal_bg_mem[AFFINE_BG_PB] + i, &pal_bg_mem[AFFINE_BG_PB] + i, 1, color);
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}
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}
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void affine_background_load_palette(const u16 *src)
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{
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memcpy16(&pal_bg_mem[AFFINE_BG_PB], src, AFFINE_BG_PAL_LEN);
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} |