Files
balatro-gba-chinese-jocker-…/include/util.h
T
Rickey 63b6584706 Feature/game over audio (#494)
* initial additions

* Move current_blind to game vars

* tmp

* tmp

* tmp

* tmp

* tmp

* tmp

* tmp

* Compile but is broken

* temp fix for token location

* tmp

* Working, lets clean up

* remove todo

* Remove odd reroll blind variable

* fix skipping blind screen

* fix reroll

* remove magic for blind token locations

* clang format

* Cleanup button highlight in blind menu

* some cleanup

* Add layout file for global UI rects

* remove dead code

* Clang format

* clang format it up

* Move reset top left funct to gfx utils

* make note of soon-to-be removed vars

* Cleanup gamevars declaration

* Cleanup layout file

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Add include for stdbool.h in common_ui.h

* Cleanup rect declaration

* Start moving state machine stuff to new file

* quick tmp

* oops, add new files

* working call list

* fixed pointer stuff

* working as per norm

* working replacement

* move defines to static const

* fix compile issue

* Add some missing "void"s

* Working new substates

* add statemachine to blind select

* Fix game restart statemachine leak

* clang-format

* Clang format

* Rework shop exit logic

* Use new state machine in shop

* Remove substates entirely

* Remove debug stuff

* Clang format

* document state machine better

* update list tests

* clang-format

* Update for PR

* Claaaaang format

* another clang-format

* Remove extra state in round_end

* cleanup docs for removals in lists

* clang-format... again

* update doxygen format

* Clang format

* tmp

* Update for Pr

* clang-format

* Cleanup for only supporting losing

* bug fix, thanks logs!

* Fix dangling pointer bug

The control of removing statemachines may call issues if starting the
function is done from another state machine call. To remedy this, add a
flag to determine if a state machine is registered and return early
instead of blindly removing it to re-add.

* Fix bug with audio iterations possibly going in reverse

* Remove extra includes

* Clang-format

* Add sound effects for game win/lose

* adjust audio steps

* tmp

* Nice sounding and cleaned up

* Fix and cleanup

* clang-format

* clang-format

* clang format again

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-27 21:57:30 -07:00

154 lines
4.6 KiB
C

/**
* @file util.h
*
* @brief Utilities relating around number string representation and protected arithmatic helper
* functions
*/
#ifndef UTIL_H
#define UTIL_H
#include <stdint.h>
/**
* @def GBAL_UNUSED
* @brief A friendly wrapper around the not so friendly looking __attribute__ syntax for ((unused))
*/
#define GBAL_UNUSED __attribute__((unused))
#define UNDEFINED -1
/**
* @def SIGN
* @brief Get the sign (signum) of an integer
*
* @return 1,-1,0 if the number is positive,negative, or 0, respectively.
*/
#define SIGN(x) ((x > 0) - (x < 0))
/**
* @def NUM_ELEM_IN_ARR
* @brief Get the number of elements in an array
*
* @param arr input array
*/
#define NUM_ELEM_IN_ARR(arr) (sizeof(arr) / sizeof((arr)[0]))
#define INT_MAX_DIGITS 11 // strlen(str(INT_MAX)) = strlen("-2147483647")
#define UINT_MAX_DIGITS 10 // strlen(str(UINT32_MAX)) = strlen("4294967295")
#define UINT8_MAX_DIGITS 3 // strlen(str(UINT8_MAX)) = strlen("255")
#define ONE_K 1000
#define ONE_M 1000000
#define ONE_B 1000000000
#define ONE_K_ZEROS 3
#define ONE_M_ZEROS 6
#define ONE_B_ZEROS 9
// The suffix replaces everything past the third digit, e.g. "999K" -> "1M"
// so it needs at least this number of chars to be able to display any suffixed number
#define SUFFIXED_NUM_MIN_REQ_CHARS 4
/**
* @brief Avoid overflow when adding two u32 integers
*
* @param a left operator **a + b**
* @param b left operator **a + b**
*
* @return the result of **a + b** or **UINT32_MAX** in case of overflow
*/
uint32_t u32_protected_add(uint32_t a, uint32_t b);
/**
* @brief Avoid overflow when adding two u16 integers
*
* @param a left operator **a + b**
* @param b left operator **a + b**
*
* @return the result of **a + b** or **UINT16_MAX** in case of overflow
*/
uint16_t u16_protected_add(uint16_t a, uint16_t b);
/**
* @brief Avoid overflow when multiplying two u32 integers
*
* @param a left operator **a * b**
* @param b left operator **a * b**
*
* @return the result of **a * b** or **UINT32_MAX** in case of overflow
*/
uint32_t u32_protected_mult(uint32_t a, uint32_t b);
/**
* @brief Avoid overflow when multiplying two u16 integers
*
* @param a left operator **a * b**
* @param b left operator **a * b**
*
* @return the result of **a * b** or **UINT16_MAX** in case of overflow
*/
uint16_t u16_protected_mult(uint16_t a, uint16_t b);
/**
* @brief Truncate an unsigned number into a suffixed string representation e.g. 12000 -> "12K"
* The least significant digits are rounded down e.g. 12345 -> "12K", 12987 -> "12K"
*
* @param num The number to truncate, can be anything from 0 to UINT32_MAX.
*
* @param num_req_chars The number of characters to constrain the string to.
* The function will use up as much characters as it can
* in order to maintain as much accuracy as possible.
* So numbers are not fully truncated if not necessary,
* e.g. 123123000 -> "123123K" for example value 7,
* and if num_req_chars > u32_get_digits(num) the number will not
* be truncated at all.
* Passing less than SUFFIXED_NUM_MIN_REQ_CHARS may result in an
* output string longer than num_req_chars but
* can be done to truncate 1000s -> "1K", 2000 -> "2K" etc.
* which wouldn't be otherwise.
*
* @param out_str An output buffer to write the resulting string to.
* Must be of size UINT_MAX_DIGITS + 1. + 1 for null-terminator.
* At that size the suffix character will always be accounted for since
* a number with more digits than UINT_MAX_DIGITS will not be handled nor
* truncated.
*/
void truncate_uint_to_suffixed_str(
uint32_t num,
int num_req_chars,
char out_str_buff[UINT_MAX_DIGITS + 1]
);
/**
* @brief Get the number of digits in a 32-bit unsigned number
* https://stackoverflow.com/questions/1068849/how-do-i-determine-the-number-of-digits-of-an-integer-in-c
*
* @param n 32-bit unsigned value to find the number of decimal digits of
*
* @return the number of digits in a number
*/
static inline int u32_get_digits(uint32_t n)
{
if (n < 10)
return 1;
if (n < 100)
return 2;
if (n < 1000)
return 3;
if (n < 10000)
return 4;
if (n < 100000)
return 5;
if (n < 1000000)
return 6;
if (n < 10000000)
return 7;
if (n < 100000000)
return 8;
if (n < 1000000000)
return 9;
return 10;
}
#endif // UTIL_H