511 lines
14 KiB
C
511 lines
14 KiB
C
#include "game.h"
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#include "joker.h"
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#include "util.h"
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#include "hand_analysis.h"
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#include "list.h"
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#include <stdlib.h>
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static JokerEffect default_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL) effect.mult = 4;
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return effect;
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}
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static JokerEffect sinful_joker_effect(Card *scored_card, u8 sinful_suit) {
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JokerEffect effect = {0};
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if (scored_card != NULL && scored_card->suit == sinful_suit)
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effect.mult = 3;
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return effect;
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}
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static JokerEffect greedy_joker_effect(Joker *joker, Card *scored_card) {
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return sinful_joker_effect(scored_card, DIAMONDS);
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}
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static JokerEffect lusty_joker_effect(Joker *joker, Card *scored_card) {
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return sinful_joker_effect(scored_card, HEARTS);
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}
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static JokerEffect wrathful_joker_effect(Joker *joker, Card *scored_card) {
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return sinful_joker_effect(scored_card, SPADES);
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}
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static JokerEffect gluttonous_joker_effect(Joker *joker, Card *scored_card) {
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return sinful_joker_effect(scored_card, CLUBS);
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}
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static JokerEffect jolly_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// This is really inefficient but the only way at the moment to check for whole-hand conditions
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 2)
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effect.mult = 8;
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return effect;
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}
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static JokerEffect zany_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 3)
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effect.mult = 12;
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return effect;
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}
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static JokerEffect mad_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_two_pair(ranks))
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effect.mult = 10;
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return effect;
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}
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static JokerEffect crazy_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_straight(ranks))
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effect.mult = 12;
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return effect;
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}
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static JokerEffect droll_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_flush(suits))
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effect.mult = 10;
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return effect;
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}
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static JokerEffect sly_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 2)
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effect.chips = 50;
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return effect;
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}
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static JokerEffect wily_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 3)
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effect.chips = 100;
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return effect;
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}
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static JokerEffect clever_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_two_pair(ranks))
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effect.chips = 80;
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return effect;
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}
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static JokerEffect devious_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_straight(ranks))
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effect.chips = 100;
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return effect;
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}
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static JokerEffect crafty_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_flush(suits))
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effect.chips = 80;
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return effect;
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}
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static JokerEffect half_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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int played_size = get_played_top() + 1;
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if (played_size <= 3)
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effect.mult = 20;
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return effect;
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}
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static JokerEffect joker_stencil_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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List* jokers = get_jokers();
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// +1 xmult per empty joker slot...
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int num_jokers = list_get_size(jokers);
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effect.xmult = (MAX_JOKERS_HELD_SIZE) - num_jokers;
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// ...and also each stencil_joker adds +1 xmult
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for (int i = 0; i < num_jokers; i++ )
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{
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JokerObject* joker_object = list_get(jokers, i);
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if (joker_object->joker->id == JOKER_STENCIL_ID)
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effect.xmult++;
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}
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return effect;
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}
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#define MISPRINT_MAX_MULT 23
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static JokerEffect misprint_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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effect.mult = random() % (MISPRINT_MAX_MULT + 1);
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return effect;
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}
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static JokerEffect walkie_talkie_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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if (scored_card->rank == TEN || scored_card->rank == FOUR) {
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effect.chips = 10;
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effect.mult = 4;
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}
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return effect;
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}
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static JokerEffect fibonnaci_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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switch (scored_card->rank) {
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case ACE: case TWO: case THREE: case FIVE: case EIGHT:
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effect.mult = 8;
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default:
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break;
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}
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return effect;
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}
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static JokerEffect banner_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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effect.chips = 30 * get_num_discards_remaining();
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return effect;
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}
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static JokerEffect mystic_summit_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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if (get_num_discards_remaining() == 0)
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effect.mult = 15;
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return effect;
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}
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static JokerEffect blackboard_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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bool all_cards_are_spades_or_clubs = true;
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CardObject** hand = get_hand_array();
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int hand_size = hand_get_size();
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for (int i = 0; i < hand_size; i++ )
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{
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u8 suit = hand[i]->card->suit;
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if (suit == HEARTS || suit == DIAMONDS) {
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all_cards_are_spades_or_clubs = false;
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break;
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}
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}
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if (all_cards_are_spades_or_clubs)
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effect.xmult = 3;
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return effect;
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}
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static JokerEffect blue_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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effect.chips = (get_deck_top() + 1) * 2;
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return effect;
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}
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static JokerEffect raised_fist_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// Find the lowest rank card in hand
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// Aces are always considered high value, even in an ace-low straight
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u8 lowest_value = IMPOSSIBLY_HIGH_CARD_VALUE;
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CardObject** hand = get_hand_array();
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int hand_size = hand_get_size();
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for (int i = 0; i < hand_size; i++ )
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{
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u8 value = card_get_value(hand[i]->card);
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if (lowest_value > value)
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lowest_value = value;
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}
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if (lowest_value != IMPOSSIBLY_HIGH_CARD_VALUE)
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effect.mult = lowest_value * 2;
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return effect;
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}
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static JokerEffect reserved_parking_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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CardObject** hand = get_hand_array();
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int hand_size = hand_get_size();
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for (int i = 0; i < hand_size; i++ )
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{
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switch (hand[i]->card->rank) {
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case KING: case QUEEN: case JACK:
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if (random() % 2 == 0)
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effect.money += 1;
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default:
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break;
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}
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}
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return effect;
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}
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static JokerEffect business_card_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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switch (scored_card->rank) {
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case KING: case QUEEN: case JACK:
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if (random() % 2 == 0)
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effect.money = 2;
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default:
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break;
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}
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return effect;
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}
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static JokerEffect scholar_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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if (scored_card->rank == ACE) {
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effect.chips = 20;
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effect.mult = 4;
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}
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return effect;
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}
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static JokerEffect scary_face_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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switch (scored_card->rank) {
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case KING: case QUEEN: case JACK:
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effect.chips = 30;
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default:
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break;
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}
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return effect;
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}
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static JokerEffect abstract_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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// +1 xmult per occupied joker slot
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int num_jokers = list_get_size(get_jokers());
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effect.mult = num_jokers * 3;
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return effect;
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}
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static JokerEffect bull_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card != NULL)
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return effect; // if card != null, we are not at the end-phase of scoring yet
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effect.chips = get_money() * 2;
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return effect;
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}
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static JokerEffect smiley_face_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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switch (scored_card->rank) {
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case KING: case QUEEN: case JACK:
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effect.mult = 5;
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default:
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break;
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}
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return effect;
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}
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static JokerEffect even_steven_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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if (card_get_value(scored_card) % 2 == 0) {
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switch (scored_card->rank) {
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case KING: case QUEEN: case JACK:
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break;
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default:
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effect.mult = 4;
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}
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}
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return effect;
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}
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static JokerEffect odd_todd_joker_effect(Joker *joker, Card *scored_card) {
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JokerEffect effect = {0};
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if (scored_card == NULL)
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return effect;
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if (card_get_value(scored_card) % 2 == 1) // todo test ace
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effect.chips = 31;
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return effect;
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}
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const JokerInfo joker_registry[] = {
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{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
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{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
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{ COMMON_JOKER, 5, lusty_joker_effect }, // etc...
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{ COMMON_JOKER, 5, wrathful_joker_effect },
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{ COMMON_JOKER, 5, gluttonous_joker_effect },
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{ COMMON_JOKER, 3, jolly_joker_effect },
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{ COMMON_JOKER, 4, zany_joker_effect },
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{ COMMON_JOKER, 4, mad_joker_effect },
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{ COMMON_JOKER, 4, crazy_joker_effect },
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{ COMMON_JOKER, 4, droll_joker_effect },
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{ COMMON_JOKER, 3, sly_joker_effect },
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{ COMMON_JOKER, 4, wily_joker_effect },
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{ COMMON_JOKER, 4, clever_joker_effect },
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{ COMMON_JOKER, 4, devious_joker_effect },
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{ COMMON_JOKER, 4, crafty_joker_effect },
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{ COMMON_JOKER, 5, half_joker_effect },
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{ UNCOMMON_JOKER, 8, joker_stencil_effect },
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{ COMMON_JOKER, 5, banner_joker_effect },
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{ COMMON_JOKER, 4, walkie_talkie_joker_effect },
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{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect },
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{ UNCOMMON_JOKER, 6, blackboard_joker_effect },
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{ COMMON_JOKER, 5, mystic_summit_joker_effect },
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{ COMMON_JOKER, 4, misprint_joker_effect },
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{ UNCOMMON_JOKER, 6, blackboard_joker_effect },
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{ COMMON_JOKER, 5, blue_joker_effect },
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{ COMMON_JOKER, 5, raised_fist_joker_effect },
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{ COMMON_JOKER, 6, reserved_parking_joker_effect },
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{ COMMON_JOKER, 4, business_card_joker_effect },
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{ COMMON_JOKER, 4, scholar_joker_effect },
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{ COMMON_JOKER, 4, scary_face_joker_effect },
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{ COMMON_JOKER, 4, abstract_joker_effect },
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{ UNCOMMON_JOKER, 6, bull_joker_effect},
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{ COMMON_JOKER, 4, smiley_face_joker_effect },
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{ COMMON_JOKER, 4, even_steven_joker_effect },
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{ COMMON_JOKER, 4, odd_todd_joker_effect },
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};
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static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry);
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const JokerInfo* get_joker_registry_entry(int joker_id) {
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if (joker_id < 0 || (size_t)joker_id >= joker_registry_size) {
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return NULL;
|
|
}
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return &joker_registry[joker_id];
|
|
}
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|
|
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size_t get_joker_registry_size(void) {
|
|
return joker_registry_size;
|
|
}
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