Files
balatro-gba-chinese-jocker-…/include/hand_analysis.h
T
Rickey 291edaf4f2 Clang format and refactor game.h/c + update Bracket Alignment to BlockIndent (#259)
* Refactor and clang-format game.h/c

* Updated clang-format AlignAfterOpenBracket: BlockIndent and ColumnLimit: 100 and refactored all files accordingly

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Co-authored-by: MeirGavish <meir.gavish@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-03 13:49:31 +02:00

28 lines
735 B
C

#ifndef HAND_ANALYSIS_H
#define HAND_ANALYSIS_H
#include "card.h"
#include <tonc.h>
void get_hand_distribution(u8* ranks_out, u8* suits_out);
void get_played_distribution(u8* ranks_out, u8* suits_out);
u8 hand_contains_n_of_a_kind(u8* ranks);
bool hand_contains_two_pair(u8* ranks);
bool hand_contains_full_house(u8* ranks);
bool hand_contains_straight(u8* ranks);
bool hand_contains_flush(u8* suits);
int find_flush_in_played_cards(CardObject** played, int top, int min_len, bool* out_selection);
int find_straight_in_played_cards(
CardObject** played,
int top,
bool shortcut_active,
int min_len,
bool* out_selection
);
void select_paired_cards_in_hand(CardObject** played, int top, bool* selection);
#endif