Files
balatro-gba-chinese-jocker-…/include/layout.h
T
GeraltandMathisMartin31 e26558e1a5 [Feature] Implement Joker descriptions in the Shop when holding B (#530)
* WIP

* WIP

* WIP

* WIP

* Tags are bugged but it's looking good

* Centering is bugged, almost there

* WIP

* Fixed centeriiiing, yaaaay

* good progress

* add proper '\n' support

* WIP descriptions

* All descriptions are there ^^

* missing 9-patch for pretty display

* WIP

* fix rebase issues

* Fix minor Run Setup screen issues

* Almost done, only one fix to go

* Aaaalmooost doooneeeee

* make desc frame size adaptative

* add rarity color and text

* final cleanup

* clang format

* clang format

* clang format

* clang format

* clang format

* Fix Joker update loop index

* Fix const and Bull description

* Fix unwanted button SFX

* fix tte colors

* Add misprint description

* Fix justified line length computation

* Add safeguards to tag parsing loop

* clang format

* Fix Ante bugged display at boss blind end

* Tweak suit colors

* Final fixes

* Simplified the way we print descriptions

* simplify further

* get rid of weird macro

* Fix Onwed joker price when holding A after showing its description

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-08 18:16:37 -07:00

30 lines
1.5 KiB
C

/**
* @file layout.h
*
* @brief Header of shared rects and points needed for ui
*/
#ifndef LAYOUT_H
#define LAYOUT_H
#include "graphic_utils.h"
// clang-format off
// Points x y
static const BG_POINT CUR_BLIND_TOKEN_POS = {8, 18};
static const BG_POINT TOP_LEFT_PANEL_POINT = {0, 0};
static const BG_POINT ROUND_END_REWARDS_ELLIPSIS_POS = {10, 13};
static const BG_POINT JOKER_DISCARD_TARGET = {240, 30};
static const BG_POINT HELD_JOKERS_POS = {108, 10};
// Rects left top right bottom
static const Rect TOP_LEFT_PANEL_ANIM_RECT = {0, 0, 8, 4};
static const Rect POP_MENU_ANIM_RECT = {9, 7, 24, 31};
static const Rect DECK_ANIM_RECT = {25, 14, 28, 23}; // Can be used for the Shop and Blind Select screen
static const Rect TOP_LEFT_ITEM_SRC_RECT = {0, 20, 8, 25};
static const Rect BLIND_REWARD_RECT = {40, 32, 64, 40};
static const Rect BLIND_REQ_TEXT_RECT = {32, 24, 64, 32};
static const Rect PLAYING_SCREEN_RECT = {72, 0, 240, 160};
static const Rect HAND_SIZE_RECT = {128, 128, 152, 160}; // Seems to include both SELECT and PLAYING
// clang-format on
#endif // LAYOUT_H