Files
balatro-gba-chinese-jocker-…/source/game/game_over.c
T
MeirGavish 21d8d912ab Replaced lose sound effect with original ripped sound effects (#522)
* Replaced lose sound effect with original ripped sound effects

* Increased lose sfx sample rate to 44.1khz - quality is better and rom size seems unaffected

* Update source/game/game_over.c

Co-authored-by: Rickey <ric@rf3.xyz>

* Fixed game over sfx constants types


---------

Co-authored-by: Rickey <ric@rf3.xyz>
2026-06-01 00:16:45 +03:00

143 lines
3.8 KiB
C

#include "game/game_over.h"
#include "affine_background.h"
#include "audio_utils.h"
#include "button.h"
#include "game.h"
#include "graphic_utils.h"
#include "layout.h"
#include "random.h"
#include "soundbank.h"
#include "timer.h"
#include "util.h"
#include <tonc.h>
enum EndCondition
{
END_CONDITION_NONE,
END_CONDITION_WIN,
END_CONDITION_LOSS
};
// clang-format off
static const BG_POINT GAME_OVER_SRC_RECT_3X3_POS = { 25, 29};
static const Rect GAME_OVER_DIALOG_DEST_RECT = { 11, 21, 23, 28};
static const Rect GAME_OVER_ANIM_RECT = { 11, 8, 23, 28};
static const Rect GAME_LOSE_MSG_TEXT_RECT = {104, 72, UNDEFINED, UNDEFINED};
// 1 character to the right of GAME_LOSE
static const Rect GAME_WIN_MSG_TEXT_RECT = {112, 72, UNDEFINED, UNDEFINED};
static const BG_POINT NEW_RUN_BTN_DEST_POS = { 15, 26};
static const Rect NEW_RUN_BTN_SRC_RECT = { 0, 30, 4, 31};
// clang-format on
static const u32 GAME_OVER_ANIM_FRAMES = 15;
static const mm_byte GAME_OVER_SFX_VOL = 178; // 70% of MM_SFX_FULL_VOLUME
static const mm_word GAME_OVER_WHOOSH_RATE = 922; // 90% of MM_BASE_PITCH_RATE
static enum EndCondition condition = END_CONDITION_NONE;
static u32 timer = TM_ZERO;
static void game_over_init(enum EndCondition init_condition)
{
condition = init_condition;
// Clears the round end menu
main_bg_se_clear_rect(POP_MENU_ANIM_RECT);
main_bg_se_copy_expand_3x3_rect(GAME_OVER_DIALOG_DEST_RECT, GAME_OVER_SRC_RECT_3X3_POS);
main_bg_se_copy_rect(NEW_RUN_BTN_SRC_RECT, NEW_RUN_BTN_DEST_POS);
// Using the text color to match the Win/Loss condition
switch (condition)
{
case END_CONDITION_WIN:
affine_background_set_color(TEXT_CLR_BLUE);
break;
case END_CONDITION_LOSS:
affine_background_set_color(TEXT_CLR_RED);
break;
default:
break;
}
timer = TM_ZERO;
}
void game_win_on_init(void)
{
play_sfx(SFX_GAME_WIN, MM_BASE_PITCH_RATE, SFX_DEFAULT_VOLUME);
game_over_init(END_CONDITION_WIN);
}
void game_lose_on_init(void)
{
play_sfx(SFX_NEGATIVE_LOSE, MM_BASE_PITCH_RATE / 2, GAME_OVER_SFX_VOL);
play_sfx(SFX_WHOOSH2_LOSE, GAME_OVER_WHOOSH_RATE, GAME_OVER_SFX_VOL);
play_lose_music();
game_over_init(END_CONDITION_LOSS);
}
/**
* @brief Makes the message background frame move 1 tile up, called until it is in its place.
*/
static inline void game_over_anim_frame(void)
{
main_bg_se_move_rect_1_tile_vert(GAME_OVER_ANIM_RECT, SCREEN_UP);
}
/**
* @brief Polls user input to detect "Retry" button press.
*/
static inline void game_over_process_user_input()
{
if (key_hit(SELECT_CARD))
{
play_sfx(SFX_BUTTON, MM_BASE_PITCH_RATE, BUTTON_SFX_VOLUME);
game_change_state(GAME_STATE_BLIND_SELECT);
}
}
void game_over_on_update(void)
{
timer++;
if (timer < GAME_OVER_ANIM_FRAMES)
{
game_over_anim_frame();
}
else if (timer == GAME_OVER_ANIM_FRAMES)
{
switch (condition)
{
case END_CONDITION_WIN:
tte_printf(
"#{P:%d,%d; cx:0x%X000}YOU WIN",
GAME_WIN_MSG_TEXT_RECT.left,
GAME_WIN_MSG_TEXT_RECT.top,
TTE_BLUE_PB
);
break;
case END_CONDITION_LOSS:
tte_printf(
"#{P:%d,%d; cx:0x%X000}GAME OVER",
GAME_LOSE_MSG_TEXT_RECT.left,
GAME_LOSE_MSG_TEXT_RECT.top,
TTE_RED_PB
);
break;
default:
break;
}
}
game_over_process_user_input();
}
void game_over_on_exit(void)
{
play_regular_music();
condition = END_CONDITION_NONE;
game_reset();
rng_shuffle_seed();
}