128 lines
3.8 KiB
C
128 lines
3.8 KiB
C
#include "game/joker_row.h"
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#include "game.h"
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#include "game_variables.h"
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#include "joker.h"
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#include "layout.h"
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#include "list.h"
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#include "sprite.h"
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#include "util.h"
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int jokers_sel_row_get_size(void)
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{
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return list_get_len(get_jokers_list());
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}
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bool jokers_sel_row_on_selection_changed(
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SelectionGrid* selection_grid,
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int row_idx,
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const Selection* prev_selection,
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const Selection* new_selection
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)
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{
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List* owned_jokers_list = get_jokers_list();
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// swap Jokers if the A button is held down and all Jokers are on the same row
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bool swapping =
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key_is_down(SELECT_CARD) && new_selection->y == row_idx && prev_selection->y == row_idx;
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if (prev_selection->y == row_idx)
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{
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JokerObject* joker_object =
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(JokerObject*)list_get_at_idx(owned_jokers_list, prev_selection->x);
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// Don't change focus from current Joker if swapping
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if (joker_object != NULL && !swapping)
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{
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sprite_object_erase_text_under(joker_object->sprite_object);
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sprite_object_set_focus(joker_object->sprite_object, false);
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}
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}
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if (new_selection->y == row_idx)
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{
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JokerObject* joker_object =
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(JokerObject*)list_get_at_idx(owned_jokers_list, new_selection->x);
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if (joker_object != NULL)
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{
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if (!swapping)
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{
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sprite_object_set_focus(joker_object->sprite_object, true);
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}
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// If we land on this row while the A button is being held, we are in swapping mode
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// This means that we need to hide the price, whether we were already
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// on this row or if we come from another
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if (!key_is_down(SELECT_CARD))
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{
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sprite_object_print_price_under(
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joker_object->sprite_object,
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joker_get_sell_value(joker_object->joker)
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);
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}
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}
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}
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if (swapping)
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{
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list_swap(
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owned_jokers_list,
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(unsigned int)prev_selection->x,
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(unsigned int)new_selection->x
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);
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}
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return true;
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}
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static inline void joker_start_discard_animation(JokerObject* joker_object)
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{
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joker_object->sprite_object->tx = int2fx(JOKER_DISCARD_TARGET.x);
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joker_object->sprite_object->ty = int2fx(JOKER_DISCARD_TARGET.y);
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list_push_back(get_discarded_jokers_list(), joker_object);
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}
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static inline void game_sell_joker(int joker_idx)
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{
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List* owned_jokers_list = get_jokers_list();
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if (joker_idx < 0 || joker_idx >= list_get_len(owned_jokers_list))
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return;
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JokerObject* joker_object = (JokerObject*)list_get_at_idx(owned_jokers_list, joker_idx);
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g_game_vars.money += joker_get_sell_value(joker_object->joker);
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display_money();
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sprite_object_erase_text_under(joker_object->sprite_object);
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remove_owned_joker(joker_idx);
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joker_start_discard_animation(joker_object);
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}
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void jokers_sel_row_on_key_transit(SelectionGrid* selection_grid, Selection* selection)
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{
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JokerObject* joker_object = (JokerObject*)list_get_at_idx(get_jokers_list(), selection->x);
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if (joker_object != NULL)
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{
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if (key_hit(SELECT_CARD))
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{
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sprite_object_erase_text_under(joker_object->sprite_object);
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}
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else if (key_released(SELECT_CARD))
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{
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sprite_object_print_price_under(
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joker_object->sprite_object,
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joker_get_sell_value(joker_object->joker)
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);
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}
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}
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if (key_hit(SELL_KEY))
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{
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int sold_joker_idx = selection->x;
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// Move the selection away from the jokers so it doesn't point to an invalid place
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// Do this before selling the joker so valid row sizes are used
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selection_grid_move_selection_vert(selection_grid, SCREEN_DOWN);
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game_sell_joker(sold_joker_idx);
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}
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} |