1df8402900
* initial commit * wip * WIP * WIP * clang format * Choose Seed navigation mostly done * seed input navigation done * seed input done * cleanup and clang format * Implement base 10 to 36 conversions * Enable seeded runs * clang format * show default deck sprite, name and description * Rename Deck enum to DeckType * Implement arbitrary 9-patch expand system * Make 9-patch example smaller in the docs * Improve NinePatchRect docs * fix Deck back side sprite palette * clang format * Add last deck description * clang format * Fix 'Z' in seed input keyboard * Fix rebase issue * fix deck sprite not updating * Documents static funcs in run_setup.c * more documentation * clang format * Move Play button to the left in its row * Tests WIP * removing tests for random.h * use the new StateMachine struct * First wave of fixes * Fix the 9-patch again * Changed the base 36 logic so it's in big endian * properly set end of base 36 string to '\0' * typos * fix cursor position after rolling a seed + fix random seed generation * Make keyboard more intuitive to use * static const var * Address more comment from @ricfehr3 * clang format * clang format * clang format * clang format * clang format * clang format * clang format * fix deck palette * create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro * Replace `expand_3x3` by a call to `expand_9-patch` * clang format * clang format * clang format * fix rebase iussue in state_machine.h --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
218 lines
6.0 KiB
C
218 lines
6.0 KiB
C
#include "game/main_menu.h"
|
|
|
|
#include "affine_background.h"
|
|
#include "audio_utils.h"
|
|
#include "background_main_menu_gfx.h"
|
|
#include "button.h"
|
|
#include "card.h"
|
|
#include "game.h"
|
|
#include "game/common_ui.h"
|
|
#include "game_variables.h"
|
|
#include "graphic_utils.h"
|
|
#include "selection_grid.h"
|
|
#include "soundbank.h"
|
|
#include "sprite.h"
|
|
#include "version.h"
|
|
|
|
#include <stdint.h>
|
|
#include <tonc.h>
|
|
#include <tonc_math.h>
|
|
#include <tonc_memdef.h>
|
|
|
|
#define PLAY_BUTTON_MAIN_COLOR_PID 1
|
|
#define PLAY_BUTTON_OUTLINE_PID 2
|
|
#define OPTIONS_BUTTON_MAIN_COLOR_PID 3
|
|
#define OPTIONS_BUTTON_OUTLINE_PID 4
|
|
|
|
enum MainButtons
|
|
{
|
|
PLAY_BTN_IDX,
|
|
OPTIONS_BTN_IDX,
|
|
MAIN_MENU_NB_BTN
|
|
};
|
|
|
|
// Pixel sizes
|
|
#define MAIN_MENU_ACE_T_X 88
|
|
#define MAIN_MENU_ACE_T_Y 26
|
|
|
|
// clang-format off
|
|
static const BG_POINT GBALATRO_VERSION_TEXT_POS = {0, 152};
|
|
static const Rect GBALATRO_VERSION_TEXT_RECT = {0, 152, 240, 160};
|
|
// clang-format on
|
|
|
|
// Define SelectionGrid for the main menu buttons
|
|
|
|
static int main_menu_return_row_size(void);
|
|
static bool main_menu_on_selection_changed(
|
|
SelectionGrid* selection_grid,
|
|
int row_idx,
|
|
const Selection* prev_selection,
|
|
const Selection* new_selection
|
|
);
|
|
static void main_menu_on_key_transit(SelectionGrid* selection_grid, Selection* selection);
|
|
|
|
static void play_on_pressed(void);
|
|
static void options_on_pressed(void);
|
|
|
|
// clang-format off
|
|
static SelectionGridRow main_menu_selection_rows[] = {
|
|
{
|
|
0,
|
|
main_menu_return_row_size,
|
|
main_menu_on_selection_changed,
|
|
main_menu_on_key_transit,
|
|
{.wrap = false}
|
|
},
|
|
};
|
|
|
|
static Button main_menu_buttons[] = {
|
|
{PLAY_BUTTON_OUTLINE_PID, PLAY_BUTTON_MAIN_COLOR_PID, play_on_pressed, NULL},
|
|
{OPTIONS_BUTTON_OUTLINE_PID, OPTIONS_BUTTON_MAIN_COLOR_PID, options_on_pressed, NULL},
|
|
};
|
|
|
|
static SelectionGrid main_menu_selection_grid = {
|
|
main_menu_selection_rows,
|
|
1,
|
|
{0, 0}
|
|
};
|
|
// clang-format on
|
|
|
|
// Main menu sprite - the ace of spades
|
|
static CardObject* main_menu_ace = NULL;
|
|
|
|
// Keep track of last highlighted button
|
|
static enum MainButtons last_highlighted_button = PLAY_BTN_IDX;
|
|
|
|
void game_main_menu_change_background(void)
|
|
{
|
|
toggle_windows(false, false);
|
|
|
|
tte_erase_screen();
|
|
GRIT_CPY(pal_bg_mem, background_main_menu_gfxPal);
|
|
GRIT_CPY(&tile_mem[MAIN_BG_CBB], background_main_menu_gfxTiles);
|
|
GRIT_CPY(&se_mem[MAIN_BG_SBB], background_main_menu_gfxMap);
|
|
|
|
// Disable all button highlight colors
|
|
for (int i = 0; i < MAIN_MENU_NB_BTN; i++)
|
|
{
|
|
button_set_highlight(&main_menu_buttons[i], false);
|
|
}
|
|
}
|
|
|
|
void game_main_menu_on_init(void)
|
|
{
|
|
affine_background_change_background(AFFINE_BG_MAIN_MENU);
|
|
change_background(BG_MAIN_MENU, true);
|
|
main_menu_ace = card_object_new(card_new(SPADES, ACE));
|
|
card_object_set_sprite(main_menu_ace, 0);
|
|
main_menu_ace->sprite_object->sprite->obj->attr0 |= ATTR0_AFF_DBL;
|
|
main_menu_ace->sprite_object->tx = int2fx(MAIN_MENU_ACE_T_X);
|
|
main_menu_ace->sprite_object->x = main_menu_ace->sprite_object->tx;
|
|
main_menu_ace->sprite_object->ty = int2fx(MAIN_MENU_ACE_T_Y);
|
|
main_menu_ace->sprite_object->y = main_menu_ace->sprite_object->ty;
|
|
main_menu_ace->sprite_object->tscale = float2fx(0.8f);
|
|
card_object_update(main_menu_ace);
|
|
|
|
// Select last highlighted button, Play button by default.
|
|
// e.g. if we return from the options menu, we want the Options button to be highlighted.
|
|
Selection sel_init = {last_highlighted_button, 0};
|
|
main_menu_selection_grid.selection = sel_init;
|
|
|
|
// Highlight current button
|
|
button_set_highlight(&main_menu_buttons[main_menu_selection_grid.selection.x], true);
|
|
}
|
|
|
|
void game_main_menu_on_update(void)
|
|
{
|
|
main_menu_ace->sprite_object->trotation = lu_sin((g_game_vars.timer << 8) / 2) / 3;
|
|
card_object_update(main_menu_ace);
|
|
|
|
selection_grid_process_input(&main_menu_selection_grid);
|
|
}
|
|
|
|
void game_main_menu_on_exit(void)
|
|
{
|
|
// Save selected button
|
|
last_highlighted_button = main_menu_selection_grid.selection.x;
|
|
|
|
// Normally I would just cache these and hide/unhide but I didn't feel like dealing with
|
|
// defining a layer for it
|
|
card_destroy(&main_menu_ace->card);
|
|
card_object_destroy(&main_menu_ace);
|
|
}
|
|
|
|
// Implement SelectionGrid handler functions
|
|
|
|
static int main_menu_return_row_size(void)
|
|
{
|
|
return MAIN_MENU_NB_BTN;
|
|
}
|
|
|
|
static bool main_menu_on_selection_changed(
|
|
SelectionGrid* selection_grid,
|
|
int row_idx,
|
|
const Selection* prev_selection,
|
|
const Selection* new_selection
|
|
)
|
|
{
|
|
if (prev_selection->x >= 0 && prev_selection->x < MAIN_MENU_NB_BTN)
|
|
{
|
|
button_set_highlight(&main_menu_buttons[prev_selection->x], false);
|
|
}
|
|
|
|
play_sfx(SFX_BUTTON, MM_BASE_PITCH_RATE, BUTTON_SFX_VOLUME);
|
|
button_set_highlight(&main_menu_buttons[new_selection->x], true);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void main_menu_on_key_transit(SelectionGrid* selection_grid, Selection* selection)
|
|
{
|
|
// DEBUG: toggle git hash display by pressing L+R+START+SELECT
|
|
static bool combo_pressed = false;
|
|
static bool show_version = false;
|
|
if (key_is_down(KEY_START) && key_is_down(KEY_SELECT) && key_is_down(KEY_L) &&
|
|
key_is_down(KEY_R))
|
|
{
|
|
if (!combo_pressed)
|
|
{
|
|
show_version = !show_version;
|
|
if (show_version)
|
|
{
|
|
tte_printf(
|
|
"#{P:%d,%d; cx:0x%X000}%s",
|
|
GBALATRO_VERSION_TEXT_POS.x,
|
|
GBALATRO_VERSION_TEXT_POS.y,
|
|
TTE_WHITE_PB,
|
|
gbalatro_version
|
|
);
|
|
}
|
|
else
|
|
{
|
|
tte_erase_rect_wrapper(GBALATRO_VERSION_TEXT_RECT);
|
|
}
|
|
}
|
|
|
|
combo_pressed = true;
|
|
}
|
|
else
|
|
{
|
|
combo_pressed = false;
|
|
}
|
|
|
|
if (key_hit(SELECT_CARD))
|
|
{
|
|
button_press(&main_menu_buttons[selection->x]);
|
|
}
|
|
}
|
|
|
|
static void play_on_pressed(void)
|
|
{
|
|
game_change_state(GAME_STATE_RUN_SETUP);
|
|
}
|
|
|
|
static void options_on_pressed(void)
|
|
{
|
|
game_change_state(GAME_STATE_OPTIONS_MENU);
|
|
}
|