Files
balatro-gba-chinese-jocker-…/source/graphic_utils.c
T
Geralt 1df8402900 [Feature] Implement seeded runs by adding a Seed selection menu (#482)
* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-02 00:06:37 -07:00

510 lines
16 KiB
C

#include "graphic_utils.h"
#include "layout.h"
#include <string.h>
#include <tonc_core.h>
#include <tonc_math.h>
#include <tonc_tte.h>
static const Rect FULL_SCREENBLOCK_RECT = {0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1};
static const Rect TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT = {0, 28, 8, 28};
static void clip_se_rect_to_screenblock(Rect* rect);
static void bg_se_copy_or_move_rect_1_tile_vert(
u16 bg_sbb,
Rect se_rect,
enum ScreenVertDir direction,
bool move
);
static void main_bg_se_copy_or_move_rect_1_tile_vert(
Rect se_rect,
enum ScreenVertDir direction,
bool move
);
// Clips a rect of screenblock entries to a specified rect
// The bounding rect is not required to be within screenblock boundaries
static inline void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect)
{
rect->right = min(rect->right, bounding_rect->right);
rect->bottom = min(rect->bottom, bounding_rect->bottom);
rect->left = max(rect->left, bounding_rect->left);
rect->top = max(rect->top, bounding_rect->top);
}
// Can be unstaticed if needed
// Clips a rect of screenblock entries to screenblock boundaries
static void clip_se_rect_to_screenblock(Rect* rect)
{
clip_se_rect_to_bounding_rect(rect, &FULL_SCREENBLOCK_RECT);
}
// Clips a rect of screenblock entries to be within one step of
// screenblock boundaries vertically depending on direction.
static inline void clip_se_rect_within_step_of_full_screen_vert(
Rect* se_rect,
enum ScreenVertDir direction
)
{
Rect bounding_rect = FULL_SCREENBLOCK_RECT;
if (direction == SCREEN_UP)
{
bounding_rect.top += 1;
}
else if (direction == SCREEN_DOWN)
{
bounding_rect.bottom -= 1;
}
clip_se_rect_to_bounding_rect(se_rect, &bounding_rect);
}
// Internal static function to merge implementation of move/copy functions.
static void bg_se_copy_or_move_rect_1_tile_vert(
u16 bg_sbb,
Rect se_rect,
enum ScreenVertDir direction,
bool move
)
{
if (se_rect.left > se_rect.right || (direction != SCREEN_UP && direction != SCREEN_DOWN))
return;
// Clip to avoid read/write overflow of the screenblock
clip_se_rect_within_step_of_full_screen_vert(&se_rect, direction);
int start = (direction == SCREEN_UP) ? se_rect.top : se_rect.bottom;
int end = (direction == SCREEN_UP) ? se_rect.bottom : se_rect.top;
for (int y = start; y != end - direction; y -= direction)
{
memcpy16(
&(se_mat[bg_sbb][y + direction][se_rect.left]),
&se_mat[bg_sbb][y][se_rect.left],
rect_width(&se_rect)
);
}
if (move)
{
memset16(&se_mat[bg_sbb][end][se_rect.left], 0x0000, rect_width(&se_rect));
}
}
static void main_bg_se_copy_or_move_rect_1_tile_vert(
Rect se_rect,
enum ScreenVertDir direction,
bool move
)
{
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move);
}
void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
{
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, false);
}
void bg_se_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction)
{
bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, true);
}
void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction)
{
main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, false);
}
void main_bg_se_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction)
{
main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, true);
}
void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos)
{
if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
int width = rect_width(&se_rect);
int height = rect_height(&se_rect);
SE tile_map[height][width];
// Copy the rect to the tile map
for (int sy = 0; sy < height; sy++)
{
memcpy16(&tile_map[sy][0], &se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], width);
}
// TODO: Avoid overflow
// Copy the tilemap to the new rect position
for (int sy = 0; sy < height; sy++)
{
memcpy16(&se_mat[MAIN_BG_SBB][dest_pos.y + sy][dest_pos.x], &tile_map[sy][0], width);
}
}
static inline void main_bg_se_fill_rect_with_se(SE se, Rect se_rect)
{
if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
int width = rect_width(&se_rect);
int height = rect_height(&se_rect);
for (int sy = 0; sy < height; sy++)
{
memset16(&se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], se, width);
}
}
void main_bg_se_copy_expand_tile(Rect se_rect_dest, BG_POINT se_tile_src)
{
main_bg_se_fill_rect_with_se(se_mat[MAIN_BG_SBB][se_tile_src.y][se_tile_src.x], se_rect_dest);
}
void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pnt)
{
// New implementation: uses a 9-patch to factorize as much code as we can
// clang-format off
NinePatchRect src_9_ptch = {
.patch_rect =
{
src_top_left_pnt.x,
src_top_left_pnt.y,
src_top_left_pnt.x + 2,
src_top_left_pnt.y + 2
},
.margins = {1, 1, 1, 1}
};
// clang-format on
main_bg_se_copy_expand_9_patch(se_dest_rect, &src_9_ptch);
}
// Helper: Copy the left and right sides of a 3x3 tile block
static inline void main_bg_se_3w_copy_expand_left_right_sides(
const Rect* se_dest_rect,
const BG_POINT* src_left_pnt
)
{
SE middle_left_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x];
// Assuming width 3 so the right side is + 2
SE middle_right_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x + 2];
int dest_rect_width = rect_width(se_dest_rect);
int dest_rect_height = rect_height(se_dest_rect);
for (int y = 0; y < dest_rect_height; y++)
{
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left] = middle_left_se;
se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] =
middle_right_se;
}
}
void main_bg_se_copy_expand_3w_row(Rect se_dest_rect, BG_POINT src_row_left_pnt)
{
clip_se_rect_to_screenblock(&se_dest_rect);
int dest_rect_width = rect_width(&se_dest_rect);
if (dest_rect_width < 2)
return;
// Copy left and right sides
main_bg_se_3w_copy_expand_left_right_sides(&se_dest_rect, &src_row_left_pnt);
if (dest_rect_width > 2)
{
SE middle_fill_se = se_mat[MAIN_BG_SBB][src_row_left_pnt.y][src_row_left_pnt.x + 1];
Rect dest_inner_fill_rect = se_dest_rect;
// Avoid copying the sides when filling the rect.
dest_inner_fill_rect.left += 1;
dest_inner_fill_rect.right -= 1;
main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect);
}
}
// Helper: Copy the four corners of a 9-patch
static inline void main_bg_se_expand_9_patch_copy_corners(
Rect se_dest_rect,
const NinePatchRect* src_9_ptch
)
{
BG_POINT top_left_dest_pos = {se_dest_rect.left, se_dest_rect.top};
Rect top_left_src = {
src_9_ptch->patch_rect.left,
src_9_ptch->patch_rect.top,
src_9_ptch->patch_rect.left + src_9_ptch->margins.left - 1,
src_9_ptch->patch_rect.top + src_9_ptch->margins.top - 1
};
BG_POINT top_right_dest_pos = {
se_dest_rect.right - src_9_ptch->margins.right + 1,
se_dest_rect.top
};
Rect top_right_src = {
src_9_ptch->patch_rect.right - src_9_ptch->margins.right + 1,
src_9_ptch->patch_rect.top,
src_9_ptch->patch_rect.right,
src_9_ptch->patch_rect.top + src_9_ptch->margins.top - 1
};
BG_POINT bottom_right_dest_pos = {
se_dest_rect.right - src_9_ptch->margins.right + 1,
se_dest_rect.bottom - src_9_ptch->margins.bottom + 1
};
Rect bottom_right_src = {
src_9_ptch->patch_rect.right - src_9_ptch->margins.right + 1,
src_9_ptch->patch_rect.bottom - src_9_ptch->margins.bottom + 1,
src_9_ptch->patch_rect.right,
src_9_ptch->patch_rect.bottom
};
BG_POINT bottom_left_dest_pos = {
se_dest_rect.left,
se_dest_rect.bottom - src_9_ptch->margins.bottom + 1
};
Rect bottom_left_src = {
src_9_ptch->patch_rect.left,
src_9_ptch->patch_rect.bottom - src_9_ptch->margins.bottom + 1,
src_9_ptch->patch_rect.left + src_9_ptch->margins.left - 1,
src_9_ptch->patch_rect.bottom
};
main_bg_se_copy_rect(top_left_src, top_left_dest_pos);
main_bg_se_copy_rect(top_right_src, top_right_dest_pos);
main_bg_se_copy_rect(bottom_right_src, bottom_right_dest_pos);
main_bg_se_copy_rect(bottom_left_src, bottom_left_dest_pos);
}
// Helper: Copy the four sides of a 9-patch
static inline void main_bg_se_expand_9_patch_stretch_sides(
Rect se_dest_rect,
const NinePatchRect* src_9_ptch,
int top_bottom_width,
int left_right_height
)
{
// We can take the Top and Bottom sides' tiles 1 by 1 and stretch them horizontally
// Top side
for (int i = 0; i < src_9_ptch->margins.top; i++)
{
SE top_side_tile = se_mat[MAIN_BG_SBB][src_9_ptch->patch_rect.top + i]
[src_9_ptch->patch_rect.left + src_9_ptch->margins.left];
memset16(
&se_mat[MAIN_BG_SBB][se_dest_rect.top + i]
[se_dest_rect.left + src_9_ptch->margins.left],
top_side_tile,
top_bottom_width
);
}
// Bottom side side
for (int i = 0; i < src_9_ptch->margins.bottom; i++)
{
SE bottom_side_tile = se_mat[MAIN_BG_SBB][src_9_ptch->patch_rect.bottom - i]
[src_9_ptch->patch_rect.left + src_9_ptch->margins.left];
memset16(
&se_mat[MAIN_BG_SBB][se_dest_rect.bottom - i]
[se_dest_rect.left + src_9_ptch->margins.left],
bottom_side_tile,
top_bottom_width
);
}
// Can't stretch the Left and Right sides with a wide memset16, and
// main_bg_se_fill_rect_with_se` does it rows-wise too. We'll have to copy rects by hand.
Rect left_side_tiles_src = {
src_9_ptch->patch_rect.left,
src_9_ptch->patch_rect.top + src_9_ptch->margins.top,
src_9_ptch->patch_rect.left + src_9_ptch->margins.left - 1,
src_9_ptch->patch_rect.top + src_9_ptch->margins.top
};
BG_POINT left_side_tiles_dest_pos = {
se_dest_rect.left,
se_dest_rect.top + src_9_ptch->margins.top
};
Rect right_side_tiles_src = {
src_9_ptch->patch_rect.right - src_9_ptch->margins.right + 1,
src_9_ptch->patch_rect.top + src_9_ptch->margins.top,
src_9_ptch->patch_rect.right,
src_9_ptch->patch_rect.top + src_9_ptch->margins.top
};
BG_POINT right_side_tiles_dest_pos = {
se_dest_rect.right - src_9_ptch->margins.right + 1,
se_dest_rect.top + src_9_ptch->margins.top
};
for (int i = 0; i < left_right_height; i++)
{
main_bg_se_copy_rect(left_side_tiles_src, left_side_tiles_dest_pos);
left_side_tiles_dest_pos.y++;
main_bg_se_copy_rect(right_side_tiles_src, right_side_tiles_dest_pos);
right_side_tiles_dest_pos.y++;
}
}
void main_bg_se_copy_expand_9_patch(Rect se_dest_rect, const NinePatchRect* src_9_ptch)
{
clip_se_rect_to_screenblock(&se_dest_rect);
int dest_rect_width = rect_width(&se_dest_rect);
int dest_rect_height = rect_height(&se_dest_rect);
int src_9ptch_min_width = src_9_ptch->margins.left + src_9_ptch->margins.right;
int src_9ptch_min_height = src_9_ptch->margins.top + src_9_ptch->margins.bottom;
// Verify the dest rect is big enough to fit at least the 9-patch's corners
if (dest_rect_width < src_9ptch_min_width || dest_rect_height < src_9ptch_min_height)
return;
// Copy the corners
main_bg_se_expand_9_patch_copy_corners(se_dest_rect, src_9_ptch);
// Fill the sides and center if needed
if (dest_rect_width > src_9ptch_min_width && dest_rect_height > src_9ptch_min_height)
{
// Stretch sides
main_bg_se_expand_9_patch_stretch_sides(
se_dest_rect,
src_9_ptch,
dest_rect_width - src_9ptch_min_width,
dest_rect_height - src_9ptch_min_height
);
// Fill center
SE middle_fill_se =
se_mat[MAIN_BG_SBB][src_9_ptch->patch_rect.top + src_9_ptch->margins.top]
[src_9_ptch->patch_rect.left + src_9_ptch->margins.left];
Rect dest_inner_fill_rect = {
se_dest_rect.left + src_9_ptch->margins.left,
se_dest_rect.top + src_9_ptch->margins.top,
se_dest_rect.right - src_9_ptch->margins.right,
se_dest_rect.bottom - src_9_ptch->margins.bottom
};
main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect);
}
}
void tte_erase_rect_wrapper(Rect rect)
{
tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom);
}
void update_text_rect_to_right_align_str(
Rect* rect,
const char* str,
enum OverflowDir overflow_direction
)
{
// TODO: Allow passing string length to avoid calling strlen()?
int str_len = strlen(str);
if (overflow_direction == OVERFLOW_LEFT)
{
rect->left = max(0, rect->right - str_len * TTE_CHAR_SIZE);
}
else if (overflow_direction == OVERFLOW_RIGHT)
{
int num_fitting_chars = rect_width(rect) / TTE_CHAR_SIZE;
if (str_len < num_fitting_chars)
rect->left += (num_fitting_chars - str_len) * TTE_CHAR_SIZE;
// else nothing is to be updated, entire rect is filled and may overflow
}
}
void update_text_rect_to_center_str(Rect* rect, const char* str, enum ScreenHorzDir bias_direction)
{
if (rect == NULL || str == NULL)
return;
int text_width_chars = strlen(str);
int rect_width_chars = rect_width(rect) / TTE_CHAR_SIZE;
bool bias_right = (bias_direction == SCREEN_RIGHT);
/* Adding bias_right makes sure that we round up when biased right
* but round down when biased left.
*/
rect->left += max(0, (rect_width_chars - text_width_chars + bias_right) / 2) * TTE_CHAR_SIZE;
}
void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount, u8 palette_offset)
{
const u16 offset = (((palette_offset) << 8) | (palette_offset));
for (int i = 0; i < hwcount; i++)
{
// Copying u8 data twice across u16 data
dst[i] = src[i] + offset;
}
}
void memcpy32_tile8_with_palette_offset(u32* dst, const u32* src, uint wcount, u8 palette_offset)
{
const u32 offset =
(palette_offset << 24) | (palette_offset << 16) | (palette_offset << 8) | palette_offset;
for (int i = 0; i < wcount; i++)
{
// Copying u8 data 4 times across u32 data
dst[i] = src[i] + offset;
}
}
void toggle_windows(bool win0, bool win1)
{
if (win0)
{
REG_DISPCNT |= DCNT_WIN0;
}
else
{
REG_DISPCNT &= ~DCNT_WIN0;
}
if (win1)
{
REG_DISPCNT |= DCNT_WIN1;
}
else
{
REG_DISPCNT &= ~DCNT_WIN1;
}
if (win0 || win1)
{
REG_BLDCNT = BLD_BUILD(BLD_BG1, BLD_BG2, 1);
}
else
{
REG_BLDCNT = 0;
}
}
void main_bg_se_clear_rect(Rect se_rect)
{
if (se_rect.left > se_rect.right)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
for (int y = se_rect.top; y < se_rect.bottom; y++)
{
memset16(&(se_mat[MAIN_BG_SBB][y][se_rect.left]), 0x0000, rect_width(&se_rect));
}
}
void reset_top_left_panel_bottom_row(void)
{
BG_POINT top_left_panel_bottom_row_pos = TOP_LEFT_PANEL_POINT;
// Use the source rect height to offset to the bottom row point
top_left_panel_bottom_row_pos.y += rect_height(&TOP_LEFT_ITEM_SRC_RECT) - 1;
main_bg_se_copy_rect(TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT, top_left_panel_bottom_row_pos);
}