1df8402900
* initial commit * wip * WIP * WIP * clang format * Choose Seed navigation mostly done * seed input navigation done * seed input done * cleanup and clang format * Implement base 10 to 36 conversions * Enable seeded runs * clang format * show default deck sprite, name and description * Rename Deck enum to DeckType * Implement arbitrary 9-patch expand system * Make 9-patch example smaller in the docs * Improve NinePatchRect docs * fix Deck back side sprite palette * clang format * Add last deck description * clang format * Fix 'Z' in seed input keyboard * Fix rebase issue * fix deck sprite not updating * Documents static funcs in run_setup.c * more documentation * clang format * Move Play button to the left in its row * Tests WIP * removing tests for random.h * use the new StateMachine struct * First wave of fixes * Fix the 9-patch again * Changed the base 36 logic so it's in big endian * properly set end of base 36 string to '\0' * typos * fix cursor position after rolling a seed + fix random seed generation * Make keyboard more intuitive to use * static const var * Address more comment from @ricfehr3 * clang format * clang format * clang format * clang format * clang format * clang format * clang format * fix deck palette * create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro * Replace `expand_3x3` by a call to `expand_9-patch` * clang format * clang format * clang format * fix rebase iussue in state_machine.h --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
52 lines
957 B
C
52 lines
957 B
C
#include "random.h"
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#include "game_variables.h"
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#include "util.h"
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#include <stdlib.h>
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#include <tonc.h>
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// Accumulate timer 1 into a bigger variable so we can generate more diverse seeds
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static u32 timer_acc = 0;
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// Timers usage docs: https://gbadev.net/tonc/timers.html
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void rng_init(void)
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{
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REG_TM1D = 0;
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REG_TM1CNT = TM_FREQ_1 | TM_ENABLE; // using timer with x1 prescale
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}
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void rng_update(void)
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{
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timer_acc += (u32)REG_TM1D;
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}
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void rng_set_seed(u32 seed)
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{
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g_game_vars.rng_info.seed = seed % (MAX_BASE36 + 1);
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g_game_vars.rng_info.step = 0;
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srand(g_game_vars.rng_info.seed);
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}
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void rng_shuffle_seed(void)
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{
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rng_set_seed(timer_acc);
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}
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u32 rng_get_u32(void)
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{
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g_game_vars.rng_info.step++;
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return rand();
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}
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void rng_restore(RngInfo info)
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{
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g_game_vars.rng_info = info;
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srand(g_game_vars.rng_info.seed);
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for (u32 i = 0; i < g_game_vars.rng_info.step; i++)
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{
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(void)rng_get_u32();
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}
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}
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