Files
balatro-gba-chinese-jocker-…/source/random.c
T
Geralt 1df8402900 [Feature] Implement seeded runs by adding a Seed selection menu (#482)
* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-02 00:06:37 -07:00

52 lines
957 B
C

#include "random.h"
#include "game_variables.h"
#include "util.h"
#include <stdlib.h>
#include <tonc.h>
// Accumulate timer 1 into a bigger variable so we can generate more diverse seeds
static u32 timer_acc = 0;
// Timers usage docs: https://gbadev.net/tonc/timers.html
void rng_init(void)
{
REG_TM1D = 0;
REG_TM1CNT = TM_FREQ_1 | TM_ENABLE; // using timer with x1 prescale
}
void rng_update(void)
{
timer_acc += (u32)REG_TM1D;
}
void rng_set_seed(u32 seed)
{
g_game_vars.rng_info.seed = seed % (MAX_BASE36 + 1);
g_game_vars.rng_info.step = 0;
srand(g_game_vars.rng_info.seed);
}
void rng_shuffle_seed(void)
{
rng_set_seed(timer_acc);
}
u32 rng_get_u32(void)
{
g_game_vars.rng_info.step++;
return rand();
}
void rng_restore(RngInfo info)
{
g_game_vars.rng_info = info;
srand(g_game_vars.rng_info.seed);
for (u32 i = 0; i < g_game_vars.rng_info.step; i++)
{
(void)rng_get_u32();
}
}