69 lines
1.3 KiB
C
69 lines
1.3 KiB
C
#ifndef CARD_H
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#define CARD_H
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#include <tonc.h>
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#include "sprite.h"
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// Card suits
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#define HEARTS 0
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#define DIAMONDS 1
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#define CLUBS 2
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#define SPADES 3
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#define NUM_SUITS 4
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// Card ranks
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#define TWO 0
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#define THREE 1
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#define FOUR 2
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#define FIVE 3
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#define SIX 4
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#define SEVEN 5
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#define EIGHT 6
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#define NINE 7
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#define TEN 8
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#define JACK 9
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#define QUEEN 10
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#define KING 11
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#define ACE 12
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#define NUM_RANKS 13
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#define RANK_OFFSET 2 // Because the first rank is 2 and ranks start at 0
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// Card types
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typedef struct
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{
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u8 suit;
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u8 rank;
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} Card;
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typedef struct
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{
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Card *card;
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Sprite *sprite;
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FIXED tx, ty; // target position
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FIXED x, y; // position
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FIXED vx, vy; // velocity
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FIXED tscale;
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FIXED scale;
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FIXED vscale;
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FIXED trotation; // this never gets used so i might remove it later
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FIXED rotation;
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FIXED vrotation;
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bool selected;
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} CardObject;
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// Card functions
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void card_init();
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// Card methods
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Card *card_new(u8 suit, u8 rank);
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void card_destroy(Card **card);
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u8 card_get_value(Card *card);
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// CardObject methods
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CardObject *card_object_new(Card *card);
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void card_object_destroy(CardObject **card_object);
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void card_object_update(CardObject *card_object); // Update the card object position and scale
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void card_object_set_sprite(CardObject *card_object, int layer);
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#endif // CARD_H
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