* initial commit * wip * WIP * WIP * clang format * Choose Seed navigation mostly done * seed input navigation done * seed input done * cleanup and clang format * Implement base 10 to 36 conversions * Enable seeded runs * clang format * show default deck sprite, name and description * Rename Deck enum to DeckType * Implement arbitrary 9-patch expand system * Make 9-patch example smaller in the docs * Improve NinePatchRect docs * fix Deck back side sprite palette * clang format * Add last deck description * clang format * Fix 'Z' in seed input keyboard * Fix rebase issue * fix deck sprite not updating * Documents static funcs in run_setup.c * more documentation * clang format * Move Play button to the left in its row * Tests WIP * removing tests for random.h * use the new StateMachine struct * First wave of fixes * Fix the 9-patch again * Changed the base 36 logic so it's in big endian * properly set end of base 36 string to '\0' * typos * fix cursor position after rolling a seed + fix random seed generation * Make keyboard more intuitive to use * static const var * Address more comment from @ricfehr3 * clang format * clang format * clang format * clang format * clang format * clang format * clang format * fix deck palette * create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro * Replace `expand_3x3` by a call to `expand_9-patch` * clang format * clang format * clang format * fix rebase iussue in state_machine.h --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
15 lines
1.4 KiB
C
15 lines
1.4 KiB
C
// clang-format off
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// (stateEnum, on_init, on_update, on_exit)
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DEF_STATE_INFO(GAME_STATE_SPLASH_SCREEN, splash_screen_on_init, splash_screen_on_update, splash_screen_on_exit )
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DEF_STATE_INFO(GAME_STATE_MAIN_MENU, game_main_menu_on_init, game_main_menu_on_update, game_main_menu_on_exit )
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DEF_STATE_INFO(GAME_STATE_OPTIONS_MENU, game_options_menu_on_init, game_options_menu_on_update, game_options_menu_on_exit)
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DEF_STATE_INFO(GAME_STATE_RUN_SETUP , game_run_setup_on_init, game_run_setup_on_update, game_run_setup_on_exit )
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DEF_STATE_INFO(GAME_STATE_GAME_START, noop, game_start, noop )
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DEF_STATE_INFO(GAME_STATE_PLAYING, game_round_on_init, game_playing_on_update, noop )
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DEF_STATE_INFO(GAME_STATE_ROUND_END, game_round_end_on_init, game_round_end_on_update, game_round_end_on_exit )
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DEF_STATE_INFO(GAME_STATE_SHOP, game_shop_on_init, game_shop_on_update, game_shop_on_exit )
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DEF_STATE_INFO(GAME_STATE_BLIND_SELECT, game_blind_select_on_init, game_blind_select_on_update, game_blind_select_on_exit)
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DEF_STATE_INFO(GAME_STATE_LOSE, game_lose_on_init, game_over_on_update, game_over_on_exit )
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DEF_STATE_INFO(GAME_STATE_WIN, game_win_on_init, game_over_on_update, game_over_on_exit )
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// clang-format on
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