1092 lines
30 KiB
C
1092 lines
30 KiB
C
#include "game.h"
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#include "joker.h"
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#include "util.h"
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#include "hand_analysis.h"
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#include "list.h"
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#include "pool.h"
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#include <stdlib.h>
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#define SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, restricted_event, checked_event, effect) \
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if (checked_event != restricted_event || scored_card == NULL) \
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{ \
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return effect; \
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}
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#define SCORE_ON_EVENT_ONLY(restricted_event, checked_event, effect) \
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if (checked_event != restricted_event) \
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{ \
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return effect; \
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}
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// Joker Effect functions
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static JokerEffect joker_effect_noop(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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return (JokerEffect){0};
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}
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static JokerEffect default_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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effect.mult = 4;
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return effect;
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}
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static JokerEffect sinful_joker_effect(Card *scored_card, u8 sinful_suit, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event, effect)
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if (scored_card->suit == sinful_suit)
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{
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effect.mult = 3;
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}
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return effect;
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}
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static JokerEffect greedy_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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return sinful_joker_effect(scored_card, DIAMONDS, joker_event);
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}
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static JokerEffect lusty_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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return sinful_joker_effect(scored_card, HEARTS, joker_event);
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}
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static JokerEffect wrathful_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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return sinful_joker_effect(scored_card, SPADES, joker_event);
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}
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static JokerEffect gluttonous_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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return sinful_joker_effect(scored_card, CLUBS, joker_event);
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}
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static JokerEffect jolly_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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// This is really inefficient but the only way at the moment to check for whole-hand conditions
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 2)
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{
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effect.mult = 8;
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}
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return effect;
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}
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static JokerEffect zany_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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// This is really inefficient but the only way at the moment to check for whole-hand conditions
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 3)
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{
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effect.mult = 12;
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}
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return effect;
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}
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static JokerEffect mad_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_two_pair(ranks))
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{
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effect.mult = 10;
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}
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return effect;
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}
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static JokerEffect crazy_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_straight(ranks))
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{
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effect.mult = 12;
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}
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return effect;
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}
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static JokerEffect droll_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_flush(suits))
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{
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effect.mult = 10;
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}
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return effect;
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}
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static JokerEffect sly_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 2)
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{
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effect.chips = 50;
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}
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return effect;
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}
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static JokerEffect wily_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_n_of_a_kind(ranks) >= 3)
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{
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effect.chips = 100;
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}
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return effect;
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}
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static JokerEffect clever_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_two_pair(ranks))
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{
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effect.chips = 80;
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}
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return effect;
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}
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static JokerEffect devious_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_straight(ranks))
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{
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effect.chips = 100;
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}
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return effect;
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}
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static JokerEffect crafty_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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u8 suits[NUM_SUITS];
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u8 ranks[NUM_RANKS];
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get_played_distribution(ranks, suits);
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if (hand_contains_flush(suits))
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{
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effect.chips = 80;
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}
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return effect;
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}
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static JokerEffect half_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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int played_size = get_played_top() + 1;
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if (played_size <= 3)
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{
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effect.mult = 20;
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}
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return effect;
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}
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static JokerEffect joker_stencil_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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List* jokers = get_jokers_list();
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// +1 xmult per empty joker slot...
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int num_jokers = list_get_len(jokers);
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effect.xmult = (MAX_JOKERS_HELD_SIZE) - num_jokers;
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// ...and also each stencil_joker adds +1 xmult
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ListItr itr = list_itr_create(jokers);
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JokerObject* joker_object;
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while((joker_object = list_itr_next(&itr)))
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{
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if (joker_object->joker->id == JOKER_STENCIL_ID) effect.xmult++;
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}
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return effect;
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}
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#define MISPRINT_MAX_MULT 23
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static JokerEffect misprint_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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effect.mult = random() % (MISPRINT_MAX_MULT + 1);
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return effect;
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}
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static JokerEffect walkie_talkie_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event, effect)
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if (scored_card->rank == TEN || scored_card->rank == FOUR)
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{
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effect.chips = 10;
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effect.mult = 4;
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}
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return effect;
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}
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static JokerEffect fibonnaci_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event, effect)
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switch (scored_card->rank)
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{
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case ACE:
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case TWO:
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case THREE:
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case FIVE:
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case EIGHT:
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effect.mult = 8;
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break;
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default:
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break;
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}
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return effect;
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}
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static JokerEffect banner_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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effect.chips = 30 * get_num_discards_remaining();
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return effect;
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}
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static JokerEffect mystic_summit_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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if (get_num_discards_remaining() == 0)
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{
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effect.mult = 15;
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}
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return effect;
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}
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static JokerEffect blackboard_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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bool all_cards_are_spades_or_clubs = true;
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CardObject** hand = get_hand_array();
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int hand_size = hand_get_size();
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for (int i = 0; i < hand_size; i++ )
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{
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u8 suit = hand[i]->card->suit;
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if (suit == HEARTS || suit == DIAMONDS)
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{
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all_cards_are_spades_or_clubs = false;
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break;
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}
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}
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if (all_cards_are_spades_or_clubs)
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effect.xmult = 3;
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return effect;
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}
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static JokerEffect blue_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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effect.chips = (get_deck_top() + 1) * 2;
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return effect;
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}
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static JokerEffect raised_fist_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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s32* p_lowest_value_index = &(joker->data);
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switch (joker_event)
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{
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// Use this event to compute the index of the lowest value card only once.
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// Aces are always considered high value, even in an ace-low straight
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case JOKER_EVENT_ON_HAND_PLAYED:
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// index initialized at 0 but accessed only if
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// hand_size > 0 so we're never out of bounds
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*p_lowest_value_index = 0;
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u8 lowest_value = IMPOSSIBLY_HIGH_CARD_VALUE;
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CardObject** hand = get_hand_array();
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int hand_size = hand_get_size();
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for (int i = 0; i < hand_size; i++ )
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{
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u8 value = card_get_value(hand[i]->card);
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if (lowest_value > value)
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{
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*p_lowest_value_index = i;
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lowest_value = value;
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}
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}
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break;
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case JOKER_EVENT_ON_CARD_HELD:
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if (get_scored_card_index() == *p_lowest_value_index)
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{
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effect.mult = 2 * card_get_value(scored_card);
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}
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break;
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default:
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break;
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}
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return effect;
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}
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static JokerEffect reserved_parking_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_ON_CARD_HELD, joker_event, effect)
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if ((random() % 2 == 0) && card_is_face(scored_card))
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{
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effect.money++;
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}
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return effect;
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};
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static JokerEffect business_card_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event, effect)
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if ((random() % 2 == 0) && card_is_face(scored_card))
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{
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effect.money = 2;
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}
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return effect;
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}
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static JokerEffect scholar_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event, effect)
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if (scored_card->rank == ACE)
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{
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effect.chips = 20;
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effect.mult = 4;
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}
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return effect;
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}
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static JokerEffect scary_face_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event, effect)
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if (card_is_face(scored_card))
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{
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effect.chips = 30;
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}
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return effect;
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}
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static JokerEffect abstract_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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// +1 xmult per occupied joker slot
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int num_jokers = list_get_len(get_jokers_list());
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effect.mult = num_jokers * 3;
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return effect;
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}
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static JokerEffect bull_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
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effect.chips = get_money() * 2;
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return effect;
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}
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static JokerEffect smiley_face_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
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{
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JokerEffect effect = {0};
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SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event, effect)
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if (card_is_face(scored_card))
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{
|
|
effect.mult = 5;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
static JokerEffect even_steven_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event, effect)
|
|
|
|
switch (scored_card->rank)
|
|
{
|
|
case KING:
|
|
case QUEEN:
|
|
case JACK:
|
|
break;
|
|
default:
|
|
if (card_get_value(scored_card) % 2 == 0)
|
|
{
|
|
effect.mult = 4;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect odd_todd_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event, effect)
|
|
|
|
if (card_get_value(scored_card) % 2 == 1) // todo test ace
|
|
{
|
|
effect.chips = 31;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect acrobat_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
|
|
|
|
// 0 remaining hands mean we're scoring the last hand
|
|
if (get_num_hands_remaining() == 0)
|
|
{
|
|
effect.xmult = 3;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect hanging_chad_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
s32* p_remaining_retriggers = &(joker->data);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_remaining_retriggers = 2;
|
|
break;
|
|
|
|
// No need to check if this is the first card scored or not
|
|
// p_remaining_retriggers will always reach 0 on the first card, then retrigger
|
|
// will be false and scoring will go onto the next card
|
|
case JOKER_EVENT_ON_CARD_SCORED_END:
|
|
effect.retrigger = (*p_remaining_retriggers > 0);
|
|
*p_remaining_retriggers -= 1;
|
|
if (effect.retrigger)
|
|
{
|
|
effect.message = "Again!";
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect the_duo_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
|
|
|
|
// This is really inefficient but the only way at the moment to check for whole-hand conditions
|
|
u8 suits[NUM_SUITS];
|
|
u8 ranks[NUM_RANKS];
|
|
get_played_distribution(ranks, suits);
|
|
|
|
if (hand_contains_n_of_a_kind(ranks) >= 2)
|
|
{
|
|
effect.xmult = 2;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect the_trio_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
|
|
|
|
// This is really inefficient but the only way at the moment to check for whole-hand conditions
|
|
u8 suits[NUM_SUITS];
|
|
u8 ranks[NUM_RANKS];
|
|
get_played_distribution(ranks, suits);
|
|
|
|
if (hand_contains_n_of_a_kind(ranks) >= 3)
|
|
{
|
|
effect.xmult = 3;
|
|
}
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect the_family_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
|
|
|
|
// This is really inefficient but the only way at the moment to check for whole-hand conditions
|
|
u8 suits[NUM_SUITS];
|
|
u8 ranks[NUM_RANKS];
|
|
get_played_distribution(ranks, suits);
|
|
|
|
if (hand_contains_n_of_a_kind(ranks) >= 4)
|
|
{
|
|
effect.xmult = 4;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect the_order_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
|
|
|
|
u8 suits[NUM_SUITS];
|
|
u8 ranks[NUM_RANKS];
|
|
get_played_distribution(ranks, suits);
|
|
|
|
if (hand_contains_straight(ranks))
|
|
{
|
|
effect.xmult = 3;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect the_tribe_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
|
|
|
|
u8 suits[NUM_SUITS];
|
|
u8 ranks[NUM_RANKS];
|
|
get_played_distribution(ranks, suits);
|
|
|
|
if (hand_contains_flush(suits))
|
|
{
|
|
effect.xmult = 2;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect bootstraps_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event, effect)
|
|
|
|
effect.mult = (get_money() / 5) * 2;
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
// Using __attribute__((unused)) for jokers with no sprites yet to avoid warning
|
|
// Remove the attribute once they have sprites
|
|
// no graphics available but ready to be used if wanted when graphics available
|
|
__attribute__((unused))
|
|
static JokerEffect shoot_the_moon_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_ON_CARD_HELD, joker_event, effect)
|
|
|
|
if (scored_card->rank == QUEEN)
|
|
{
|
|
effect.mult += 13;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
__attribute__((unused))
|
|
static JokerEffect photograph_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
s32* p_first_face_index = &(joker->data);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_first_face_index = UNDEFINED;
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_SCORED:
|
|
// has a face card been encountered already, and if not, is the current scoring card a face card?
|
|
if (*p_first_face_index == UNDEFINED && card_is_face(scored_card))
|
|
{
|
|
*p_first_face_index = get_scored_card_index();
|
|
}
|
|
// if we have a face card index saved, check against it and give mult accordingly
|
|
// Doing this now will trigger the effect the first time we encounter the face card,
|
|
// and we will catch potential retriggers
|
|
if (*p_first_face_index == get_scored_card_index())
|
|
{
|
|
effect.xmult = 2;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
// no graphics available but ready to be used if wanted when graphics available
|
|
__attribute__((unused))
|
|
static JokerEffect triboulet_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event, effect)
|
|
|
|
switch (scored_card->rank)
|
|
{
|
|
case KING: case QUEEN:
|
|
effect.xmult = 2;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
static JokerEffect dusk_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
s32* p_last_retriggered_index = &(joker->data);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_last_retriggered_index = UNDEFINED;
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_SCORED_END:
|
|
// Only retrigger current card if it's strictly after the last one we retriggered
|
|
if (get_num_hands_remaining() == 0)
|
|
{
|
|
effect.retrigger = (*p_last_retriggered_index < get_scored_card_index());
|
|
if (effect.retrigger)
|
|
{
|
|
*p_last_retriggered_index = get_scored_card_index();
|
|
effect.message = "Again!";
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect blueprint_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
List* jokers = get_jokers_list();
|
|
|
|
ListItr itr = list_itr_create(jokers);
|
|
JokerObject* curr_joker_object;
|
|
|
|
while((curr_joker_object = list_itr_next(&itr)))
|
|
{
|
|
if (curr_joker_object->joker == joker)
|
|
{
|
|
JokerObject* next_joker_object = list_itr_next(&itr);
|
|
effect = joker_get_score_effect(next_joker_object->joker, scored_card, joker_event);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect brainstorm_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
static bool in_brainstorm = false;
|
|
if (in_brainstorm)
|
|
{
|
|
return effect;
|
|
}
|
|
|
|
List* jokers = get_jokers_list();
|
|
JokerObject* first_joker = list_get_at_idx(jokers, 0);
|
|
|
|
if (first_joker != NULL && first_joker->joker->id != JOKER_BRAINSTORM_ID)
|
|
{
|
|
// Static var to avoid infinite blueprint + brainstorm loops
|
|
in_brainstorm = true;
|
|
effect = joker_get_score_effect(first_joker->joker, scored_card, joker_event);
|
|
in_brainstorm = false;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect hack_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
s32* p_last_retriggered_index = &(joker->data);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_last_retriggered_index = UNDEFINED;
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_SCORED_END:
|
|
// Works the same way as Dusk, but check what rank the card is
|
|
switch (scored_card->rank)
|
|
{
|
|
case TWO:
|
|
case THREE:
|
|
case FOUR:
|
|
case FIVE:
|
|
effect.retrigger = (*p_last_retriggered_index < get_scored_card_index());
|
|
if (effect.retrigger)
|
|
{
|
|
*p_last_retriggered_index = get_scored_card_index();
|
|
effect.message = "Again!";
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
// Note: Joker expiration is not yet implemented so Seltzer cannot be made active before it does.
|
|
__attribute__((unused))
|
|
static JokerEffect seltzer_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
s16* p_last_retriggered_idx = &(joker->halves.data0);
|
|
s16* p_hands_left_until_exp = &(joker->halves.data1);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_JOKER_CREATED:
|
|
*p_hands_left_until_exp = 10; // remaining retriggered hands
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_last_retriggered_idx = UNDEFINED;
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_HAND_SCORED_END:
|
|
*p_hands_left_until_exp -= 1;
|
|
if (*p_hands_left_until_exp <= 0)
|
|
{
|
|
effect.expire = true;
|
|
effect.message = "Drank!";
|
|
}
|
|
else
|
|
{
|
|
effect.message = "-1";
|
|
}
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_SCORED_END:
|
|
// Works the same way as Dusk, but if it can still trigger
|
|
if (*p_hands_left_until_exp > 0)
|
|
{
|
|
effect.retrigger = (*p_last_retriggered_idx < get_scored_card_index());
|
|
if (effect.retrigger)
|
|
{
|
|
*p_last_retriggered_idx = get_scored_card_index();
|
|
effect.message = "Again!";
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
static JokerEffect sock_and_buskin_joker_effect(Joker *joker, Card *scored_card, enum JokerEvent joker_event)
|
|
{
|
|
JokerEffect effect = {0};
|
|
s32* p_last_retriggered_face_index = &(joker->data);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_last_retriggered_face_index = UNDEFINED;
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_SCORED_END:
|
|
// Works the same way as Dusk, but for face cards
|
|
effect.retrigger = (*p_last_retriggered_face_index < get_scored_card_index() && card_is_face(scored_card));
|
|
if (effect.retrigger)
|
|
{
|
|
*p_last_retriggered_face_index = get_scored_card_index();
|
|
effect.message = "Again!";
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
|
|
/* The index of a joker in the registry matches its ID.
|
|
* The joker sprites are matched by ID so the position in the registry
|
|
* determines the joker's sprite.
|
|
* Each consecutive NUM_JOKERS_PER_SPRITESHEET (defined in joker.c) jokers
|
|
* share a spritesheet and thus a color palette.
|
|
* To make better use of color palettes jokers may be rearranged here
|
|
* (and put together in the matching spritesheet) to share a color palette.
|
|
* Otherwise the order is similar to the wiki.
|
|
*/
|
|
const JokerInfo joker_registry[] =
|
|
{
|
|
{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
|
|
{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
|
|
{ COMMON_JOKER, 5, lusty_joker_effect }, // etc... 2
|
|
{ COMMON_JOKER, 5, wrathful_joker_effect }, // 3
|
|
{ COMMON_JOKER, 5, gluttonous_joker_effect }, // 4
|
|
{ COMMON_JOKER, 3, jolly_joker_effect }, // 5
|
|
{ COMMON_JOKER, 4, zany_joker_effect }, // 6
|
|
{ COMMON_JOKER, 4, mad_joker_effect }, // 7
|
|
{ COMMON_JOKER, 4, crazy_joker_effect }, // 8
|
|
{ COMMON_JOKER, 4, droll_joker_effect }, // 9
|
|
{ COMMON_JOKER, 3, sly_joker_effect }, // 10
|
|
{ COMMON_JOKER, 4, wily_joker_effect }, // 11
|
|
{ COMMON_JOKER, 4, clever_joker_effect }, // 12
|
|
{ COMMON_JOKER, 4, devious_joker_effect }, // 13
|
|
{ COMMON_JOKER, 4, crafty_joker_effect }, // 14
|
|
{ COMMON_JOKER, 5, half_joker_effect }, // 15
|
|
{ UNCOMMON_JOKER, 8, joker_stencil_effect }, // 16
|
|
{ COMMON_JOKER, 5, photograph_joker_effect, }, // 17
|
|
{ COMMON_JOKER, 4, walkie_talkie_joker_effect }, // 18
|
|
{ COMMON_JOKER, 5, banner_joker_effect }, // 19
|
|
{ UNCOMMON_JOKER, 6, blackboard_joker_effect }, // 20
|
|
{ COMMON_JOKER, 5, mystic_summit_joker_effect }, // 21
|
|
{ COMMON_JOKER, 4, misprint_joker_effect }, // 22
|
|
{ COMMON_JOKER, 4, even_steven_joker_effect }, // 23
|
|
{ COMMON_JOKER, 5, blue_joker_effect }, // 24
|
|
{ COMMON_JOKER, 4, odd_todd_joker_effect }, // 25
|
|
{ UNCOMMON_JOKER, 7, joker_effect_noop, }, // 26 Shortcut
|
|
{ COMMON_JOKER, 4, business_card_joker_effect }, // 27
|
|
{ COMMON_JOKER, 4, scary_face_joker_effect }, // 28
|
|
{ UNCOMMON_JOKER, 7, bootstraps_joker_effect }, // 29
|
|
{ UNCOMMON_JOKER, 5, joker_effect_noop }, // 30 Pareidolia
|
|
{ COMMON_JOKER, 6, reserved_parking_joker_effect }, // 31
|
|
{ COMMON_JOKER, 4, abstract_joker_effect }, // 32
|
|
{ UNCOMMON_JOKER, 6, bull_joker_effect }, // 33
|
|
{ RARE_JOKER, 8, the_duo_joker_effect }, // 34
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{ RARE_JOKER, 8, the_trio_joker_effect }, // 35
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{ RARE_JOKER, 8, the_family_joker_effect }, // 36
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{ RARE_JOKER, 8, the_order_joker_effect }, // 37
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{ RARE_JOKER, 8, the_tribe_joker_effect }, // 38
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{ RARE_JOKER, 10, blueprint_joker_effect }, // 39
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{ RARE_JOKER, 10, brainstorm_joker_effect }, // 40
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{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 41
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{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 42
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{ UNCOMMON_JOKER, 6, acrobat_joker_effect }, // 43
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{ UNCOMMON_JOKER, 5, dusk_joker_effect }, // 44
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{ UNCOMMON_JOKER, 6, sock_and_buskin_joker_effect }, // 45
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{ UNCOMMON_JOKER, 6, hack_joker_effect }, // 46
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{ COMMON_JOKER, 4, hanging_chad_joker_effect }, // 47
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{ UNCOMMON_JOKER, 7, joker_effect_noop, }, // 48 Four Fingers
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{ COMMON_JOKER, 4, scholar_joker_effect }, // 49
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{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect }, // 50
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// The following jokers don't have sprites yet,
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// uncomment them when their sprites are added.
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#if 0
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|
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{ UNCOMMON_JOKER, 6, seltzer_joker_effect, },
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{ COMMON_JOKER, 5, shoot_the_moon_joker_effect, },
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#endif
|
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};
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|
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static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry);
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|
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const JokerInfo* get_joker_registry_entry(int joker_id)
|
|
{
|
|
if (joker_id < 0 || (size_t)joker_id >= joker_registry_size)
|
|
{
|
|
return NULL;
|
|
}
|
|
return &joker_registry[joker_id];
|
|
}
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|
|
|
size_t get_joker_registry_size(void)
|
|
{
|
|
return joker_registry_size;
|
|
}
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