Files
balatro-gba-chinese-jocker-…/source/affine_background.c
T

63 lines
2.3 KiB
C

#include "affine_background.h"
#include "affine_background_gfx.h"
#include "graphic_utils.h"
BG_AFFINE bgaff;
AFF_SRC_EX asx = {32<<8, 64<<8, 120, 80, 0x0100, 0x0100, 0};
void affine_background_init()
{
unsigned int correctedTiles[affine_background_gfxTilesLen / 4];
for (int i = 0; i < affine_background_gfxTilesLen / 4; i++)
{
correctedTiles[i] = affine_background_gfxTiles[i] | 0xF0F0F0F0;
}
memcpy16(&tile8_mem[AFFINE_BG_CBB], correctedTiles, affine_background_gfxTilesLen/2);
GRIT_CPY(&se_mem[AFFINE_BG_SBB], affine_background_gfxMap);
memcpy16(&pal_bg_mem[AFFINE_BG_PB], affine_background_gfxPal, AFFINE_BG_PAL_LEN);
bgaff = bg_aff_default;
affine_background_set_color(AFFINE_BG_DEFAULT_COLOR);
}
void affine_background_update()
{
static uint timer = 0;
timer++;
// These values are not permament, just the current configuration for the affine background
asx.tex_x += 5;
asx.tex_y += 12;
asx.sx = (lu_sin(timer * 100)) >> 8; // Scale the sine value to fit in a s16
asx.sx += 256; // Add 256 to the sine value to make it positive
asx.sy = (lu_sin(timer * 100 + 0x4000)) >> 8; // Scale the sine value to fit in a s16
asx.sy += 256; // Add 256 to the sine value to make it positive
bg_rotscale_ex(&bgaff, &asx);
REG_BG_AFFINE[2] = bgaff;
}
void affine_background_set_color(COLOR color)
{
memcpy16(&pal_bg_mem[AFFINE_BG_PB], affine_background_gfxPal, AFFINE_BG_PAL_LEN);
for (int i = 0; i < AFFINE_BG_PAL_LEN; i++)
{
COLOR old_color;
memcpy16(&old_color, &pal_bg_mem[AFFINE_BG_PB] + i, 1); // Copy the color from the background palette
int r, g, b;
r = (old_color >> 10) & 0b11111; // Extract red component
g = (old_color >> 5) & 0b11111; // Extract green component
b = old_color & 0b11111; // Extract blue component
int brightness = (r + g + b) / 3; // Calculate brightness
const float brightness_divergence = 0.03f; // The difference in brightness between each color in the palette
const float brightness_modifier = -0.4f; // The overall brightness modifier for the palette
clr_adj_brightness(&pal_bg_mem[AFFINE_BG_PB] + i, &color, 1, float2fx(brightness_modifier + (brightness * brightness_divergence))); // Adjust brightness for the palette colors
}
}