Files
balatro-gba-chinese-jocker-…/source/graphic_utils.c
T

171 lines
4.8 KiB
C

#include <tonc_core.h>
#include <tonc_tte.h>
#include <tonc_math.h>
#include "util.h"
#include "graphic_utils.h"
const Rect FULL_SCREENBLOCK_RECT = { 0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1};
// Clips a rect of screenblock entries to a specified rect
// The bounding rect is not required to be within screenblock boundaries
static void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect)
{
rect->right = min(rect->right, bounding_rect->right);
rect->bottom = min(rect->bottom, bounding_rect->bottom);
rect->left = max(rect->left, bounding_rect->left);
rect->top = max(rect->top, bounding_rect->top);
}
// Can be unstaticed if needed
// Clips a rect of screenblock entries to screenblock boundaries
static void clip_se_rect_to_screenblock(Rect* rect)
{
clip_se_rect_to_bounding_rect(rect, &FULL_SCREENBLOCK_RECT);
}
u16 main_bg_se_get_tile(BG_POINT pos)
{
return se_mat[MAIN_BG_SBB][pos.y][pos.x];
}
// Clips a rect of screenblock entries to be within one step of
// screenblock boundaries vertically depending on direction.
static void clip_se_rect_within_step_of_full_screen_vert(Rect* se_rect, int direction)
{
Rect bounding_rect = FULL_SCREENBLOCK_RECT;
if (direction == SE_UP)
{
bounding_rect.top += 1;
}
else if (direction == SE_DOWN)
{
bounding_rect.bottom -= 1;
}
clip_se_rect_to_bounding_rect(se_rect, &bounding_rect);
}
void main_bg_se_clear_rect(Rect se_rect)
{
if (se_rect.left > se_rect.right)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
for (int y = se_rect.top; y < se_rect.bottom; y++)
{
memset16(&(se_mat[MAIN_BG_SBB][y][se_rect.left]), 0x0000, rect_width(&se_rect));
}
}
// Internal static function to merge implementation of move/copy functions.
static void main_bg_se_copy_or_move_rect_1_tile_vert(Rect se_rect, int direction, bool move)
{
if (se_rect.left > se_rect.right
|| (direction != SE_UP && direction != SE_DOWN))
{
return;
}
// Clip to avoid read/write overflow of the screenblock
clip_se_rect_within_step_of_full_screen_vert(&se_rect, direction);
int start = (direction == SE_UP) ? se_rect.top : se_rect.bottom;
int end = (direction == SE_UP) ? se_rect.bottom : se_rect.top;
for (int y = start; y != end - direction; y -= direction)
{
memcpy16(&(se_mat[MAIN_BG_SBB][y + direction][se_rect.left]),
&se_mat[MAIN_BG_SBB][y][se_rect.left],
rect_width(&se_rect));
}
if (move)
{
memset16(&se_mat[MAIN_BG_SBB][end][se_rect.left], 0x0000, rect_width(&se_rect));
}
}
void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, int direction)
{
main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, false);
}
void main_bg_se_move_rect_1_tile_vert(Rect se_rect, int direction)
{
main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, true);
}
void main_bg_se_copy_rect(Rect se_rect, BG_POINT pos)
{
if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
int width = rect_width(&se_rect);
int height = rect_height(&se_rect);
u16 tile_map[height][width];
// Copy the rect to the tile map
for (int sy = 0; sy < height; sy++)
{
for (int sx = 0; sx < width; sx++)
{
BG_POINT pt;
pt.x = se_rect.left + sx;
pt.y = se_rect.top + sy;
tile_map[sy][sx] = main_bg_se_get_tile(pt);
}
}
for (int sy = 0; sy < height; sy++)
{
memcpy16(&se_mat[MAIN_BG_SBB][pos.y + sy][pos.x],
&tile_map[sy][0],
width);
}
}
void main_bg_se_copy_tile_to_rect(u16 tile, Rect se_rect)
{
if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom)
return;
// Clip to avoid screenblock overflow
clip_se_rect_to_screenblock(&se_rect);
int width = rect_width(&se_rect);
int height = rect_height(&se_rect);
for (int sy = 0; sy < height; sy++)
{
memset16(&se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], tile, width);
}
}
void tte_erase_rect_wrapper(Rect rect)
{
tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom);
}
void update_text_rect_to_right_align_num(Rect* rect, int num, int overflow_direction)
{
int num_digits = get_digits(num);
if (overflow_direction == OVERFLOW_LEFT)
{
rect->left = max(0, rect->right - num_digits * TILE_SIZE);
}
else if (overflow_direction == OVERFLOW_RIGHT)
{
int num_fitting_digits = rect_width(rect) / TILE_SIZE;
if (num_digits < num_fitting_digits)
rect->left += (num_fitting_digits - num_digits) * TILE_SIZE;
//else nothing is to be updated, entire rect is filled and may overflow
}
}