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balatro-gba-chinese-jocker-…/include/game/blind_select.h
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Rickey d01b1ba12d Refactor/blind select screen (#461)
Refactor Blind Select Screen.

Based on #363
---------

Co-authored-by: emiyl <me@emiyl.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-06 00:56:59 -07:00

34 lines
597 B
C

/**
* @file blind_select.h
*
* @brief Blind select state functions
*/
#ifndef GAME_BLIND_SELECT_H
#define GAME_BLIND_SELECT_H
#include "blind.h"
/**
* @brief Change to the blind select background
*/
void game_blind_select_change_background(void);
/**
* @brief Blind select state initialization
*/
void game_blind_select_on_init(void);
/**
* @brief Blind select state update
*/
void game_blind_select_on_update(void);
/**
* @brief Blind select cleanup
*/
void game_blind_select_on_exit(void);
void increment_blind(enum BlindState increment_reason);
#endif // GAME_BLIND_SELECT_H