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balatro-gba-chinese-jocker-…/include/game/round.h
T
GeraltandMathisMartin31 45eac259a5 [Refactor] Separate Round logic into its own file (#570)
* Everything works, need to clean up

* cleanup

* fix rebase issue

* clang format

* docs

* clang format

* clang format

* address part of review

* Protect against edge case when discarding at end of hand

* Protect undiscard against popping a discarded card that doesn't exist

* Protect against out of bounds access to the `played` cards stack

* fix condition in `select_four_of_a_kind_cards_in_played_hand`

* change `get_played_top() + 1` to `get_played_size()`

* move `can_play/discard_hand` functions to round.c

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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-27 16:57:37 -07:00

73 lines
1.4 KiB
C

/**
* @file round.h
* @brief API relative to the Rounds we play
*/
#ifndef GAME_ROUND_H
#define GAME_ROUND_H
#include <stdbool.h>
/**
* @brief Checks whether the score that would result from the current Chips and Mult exceeds the
* current Blind's score requirement, and applies the flaming effect if needed.
*/
void toggle_flaming_score(void);
/**
* @brief Get the index of the last played card
*
* @return int
*/
int get_played_top(void);
/**
* @brief Get the number of cards played
*
* @return int
*/
int get_played_size(void);
/**
* @brief Get the index of the last discarded card
*
* @return int
*/
int get_discard_top(void);
/**
* @brief Get the index of the card that is currently being scored
*
* @return int
*/
int get_scored_card_index(void);
/**
* @brief Set whether the current card should get triggered again
*
* @param new_retrigger true if the card should trigger again, false if not
*/
void set_retrigger(bool new_retrigger);
/**
* @brief Change to the round card selection background
*/
void game_round_change_background_selecting(void);
/**
* @brief Change to the round card playing background
*/
void game_round_change_background_playing(void);
/**
* @brief Round state initialization
*/
void game_round_on_init(void);
/**
* @brief Round state update
*/
void game_round_on_update(void);
#endif // GAME_ROUND_H