Files
balatro-gba-chinese-jocker-…/source/game/common_ui.c
T
GeraltandMathisMartin31 45eac259a5 [Refactor] Separate Round logic into its own file (#570)
* Everything works, need to clean up

* cleanup

* fix rebase issue

* clang format

* docs

* clang format

* clang format

* address part of review

* Protect against edge case when discarding at end of hand

* Protect undiscard against popping a discarded card that doesn't exist

* Protect against out of bounds access to the `played` cards stack

* fix condition in `select_four_of_a_kind_cards_in_played_hand`

* change `get_played_top() + 1` to `get_played_size()`

* move `can_play/discard_hand` functions to round.c

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-27 16:57:37 -07:00

46 lines
1.2 KiB
C

#include "game/common_ui.h"
#include "blind_select.h"
#include "game.h"
#include "game/main_menu.h"
#include "game/options_menu.h"
#include "game/round.h"
#include "game/round_end.h"
#include "game/run_setup.h"
#include "game/shop.h"
typedef void (*BackgroundRenderCallback)(void);
static enum BackgroundId background = BG_NONE;
// Map to fill in for refactor
static const BackgroundRenderCallback bgCallbacks[] = {
[BG_NONE] = NULL,
[BG_CARD_SELECTING] = game_round_change_background_selecting,
[BG_CARD_PLAYING] = game_round_change_background_playing,
[BG_ROUND_END] = game_round_end_change_background,
[BG_SHOP] = game_shop_change_background,
[BG_BLIND_SELECT] = game_blind_select_change_background,
[BG_RUN_SETUP] = game_run_setup_change_background,
[BG_OPTIONS_MENU] = game_options_menu_change_background,
[BG_MAIN_MENU] = game_main_menu_change_background,
};
enum BackgroundId get_current_background(void)
{
return background;
}
void change_background(enum BackgroundId id, bool force_redraw)
{
if (force_redraw)
{
background = BG_NONE;
}
if (id != background && bgCallbacks[id] != NULL)
{
bgCallbacks[id]();
}
background = id;
}