Files
balatro-gba-chinese-jocker-…/source/pool.c
T
MeirGavish a083d3de74 Moved pool file out of external definition and replaced it with a flag (#176)
* Moved pool file out of external definition and replaced it with a flag
2025-10-22 22:43:02 +03:00

50 lines
1.8 KiB
C

#include "pool.h"
#include "util.h"
void pool_bm_clear_idx(PoolBitmap *bm, int idx)
{
uint32_t i = idx / POOL_BITS_PER_WORD;
uint32_t b = idx % POOL_BITS_PER_WORD;
// Below are the "fast" forms of the above operations, respectively.
// These are more efficient, but removed for readability
// See: https://github.com/cellos51/balatro-gba/pull/132#discussion_r2365966071
// Divide by 32 to get the word index
//uint32_t i = idx >> 5;
// Get last 5-bits, same as a modulo (% 32) operation on positive numbers
//uint32_t b = idx & 0x1F;
bm->w[i] &= ~((uint32_t)1 << b);
}
int pool_bm_get_free_idx(PoolBitmap *bm)
{
for (uint32_t i = 0; i < bm->nwords; i++)
{
uint32_t inv = ~bm->w[i];
// guard so we don't call `ctz` with 0, since __builtin_ctz(0) is undefined
// https://gcc.gnu.org/onlinedocs/gcc/Bit-Operation-Builtins.html#index-_005f_005fbuiltin_005fctz
//
// By using the bitwise inverse of the word, you can skip words that are full
// quickly (where the value is 0 or 'false' since all bits are '1', or 'in use'). Any value greater
// than 0 indicates there is a free slot. Then, when counting the trailing 0's, you can test very quickly
// where the first free slot is. This operation prevents looping through every bit of filled flags, and
// will instead operate only on the first word with free slots.
if (inv)
{
int bit = __builtin_ctz(inv);
bm->w[i] |= ((uint32_t)1 << bit);
int idx = i * POOL_BITS_PER_WORD + bit;
return (idx < bm->cap) ? idx : UNDEFINED;
}
}
return UNDEFINED;
}
#define POOL_ENTRY(name, capacity) \
POOL_DEFINE_TYPE(name, capacity);
#include POOLS_DEF_FILE
#undef POOL_ENTRY