Files
balatro-gba-chinese-jocker-…/source/main.c
T

109 lines
2.5 KiB
C

#include <tonc.h>
#include <maxmod.h>
#include <string.h>
#include "sprite.h"
#include "card.h"
#include "game.h"
#include "blind.h"
#include "joker.h"
#include "affine_background.h"
#include "graphic_utils.h"
// Graphics
#include "background_gfx.h"
#include "affine_background_gfx.h"
// Audio
#include "soundbank.h"
#include "soundbank_bin.h"
void init()
{
irq_init(NULL);
irq_add(II_VBLANK, mmVBlank);
// Initialize maxmod
mmInitDefault((mm_addr)soundbank_bin, 12);
mmStart(MOD_MAIN_THEME, MM_PLAY_LOOP);
// Initialize text engine
tte_init_se(0, BG_CBB(TTE_CBB) | BG_SBB(TTE_SBB), 0, CLR_WHITE, 14, NULL, NULL);
tte_erase_screen();
tte_init_con();
// TTE palette setup
pal_bg_bank[12][15] = 0x029F; // Yellow. honestly fuck libtonc because i cannot figure out how you're supposed to select a color from the palette index so i'm doing it like this
pal_bg_bank[13][15] = 0x7E40; // Blue
pal_bg_bank[14][15] = 0x213F; // Red
pal_bg_bank[15][15] = CLR_WHITE;
// Set up the video mode
// BG0 is the TTE text layer
REG_BG0CNT = BG_PRIO(0) | BG_CBB(TTE_CBB) | BG_SBB(TTE_SBB) | BG_4BPP;
// BG1 is the main background layer
REG_BG1CNT = BG_PRIO(1) | BG_CBB(MAIN_BG_CBB) | BG_SBB(MAIN_BG_SBB) | BG_8BPP;
// BG2 is the affine background layer
REG_BG2CNT = BG_PRIO(2) | BG_CBB(AFFINE_BG_CBB) | BG_SBB(AFFINE_BG_CBB) | BG_8BPP | BG_WRAP | BG_AFF_32x32;
int win1_left = 72;
int win1_top = 44;
int win1_right = 200;
int win1_bottom = 128;
int win2_left = 72;
int win2_top = 0;
int win2_right = 232;
int win2_bottom = 44;
REG_WIN0H = win1_left<<8 | win1_right;
REG_WIN0V = win1_top<<8 | win1_bottom;
REG_WIN0CNT = WIN_ALL | WIN_BLD;
REG_WINOUTCNT = WIN_ALL;
REG_WIN1H = win2_left<<8 | win2_right;
REG_WIN1V = win2_top<<8 | win2_bottom;
REG_WIN1CNT = WIN_ALL | WIN_BLD;
REG_BLDCNT = BLD_BUILD(BLD_BG1, BLD_BG2, 1);
REG_BLDALPHA = BLDA_BUILD(0, 13);
REG_DISPCNT = DCNT_MODE1 | DCNT_OBJ_1D | DCNT_BG0 | DCNT_BG1 | DCNT_BG2 | DCNT_OBJ | DCNT_WIN0 | DCNT_WIN1;
// Initialize subsystems
affine_background_init();
sprite_init();
card_init();
blind_init();
joker_init();
game_init();
}
void update()
{
affine_background_update();
game_update();
}
void draw()
{
sprite_draw();
}
int main()
{
init();
while(true)
{
VBlankIntrWait();
mmFrame();
key_poll();
update();
draw();
}
return 0;
}