* initial commit * wip * WIP * WIP * clang format * Choose Seed navigation mostly done * seed input navigation done * seed input done * cleanup and clang format * Implement base 10 to 36 conversions * Enable seeded runs * clang format * show default deck sprite, name and description * Rename Deck enum to DeckType * Implement arbitrary 9-patch expand system * Make 9-patch example smaller in the docs * Improve NinePatchRect docs * fix Deck back side sprite palette * clang format * Add last deck description * clang format * Fix 'Z' in seed input keyboard * Fix rebase issue * fix deck sprite not updating * Documents static funcs in run_setup.c * more documentation * clang format * Move Play button to the left in its row * Tests WIP * removing tests for random.h * use the new StateMachine struct * First wave of fixes * Fix the 9-patch again * Changed the base 36 logic so it's in big endian * properly set end of base 36 string to '\0' * typos * fix cursor position after rolling a seed + fix random seed generation * Make keyboard more intuitive to use * static const var * Address more comment from @ricfehr3 * clang format * clang format * clang format * clang format * clang format * clang format * clang format * fix deck palette * create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro * Replace `expand_3x3` by a call to `expand_9-patch` * clang format * clang format * clang format * fix rebase iussue in state_machine.h --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
35 lines
594 B
C
35 lines
594 B
C
/**
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* @file common_ui.h
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*
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* @brief Common functions to render UI elements.
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*/
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#ifndef COMMON_UI_H
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#define COMMON_UI_H
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#include <stdbool.h>
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/**
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* @brief Enum of possible backgrounds to render with @ref change_background
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*/
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enum BackgroundId
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{
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BG_NONE,
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BG_CARD_SELECTING,
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BG_CARD_PLAYING,
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BG_ROUND_END,
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BG_SHOP,
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BG_BLIND_SELECT,
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BG_RUN_SETUP,
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BG_OPTIONS_MENU,
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BG_MAIN_MENU
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};
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/**
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* Change the background
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*
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* @param id @ref BackgroundId to render to screen
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*/
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void change_background(enum BackgroundId id, bool force_redraw);
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#endif // COMMON_UI_H
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