Files
balatro-gba-chinese-jocker-…/source/selection_grid.c
T
Geralt bf66f96844 Add swapping order of Owned Jokers (#258)
* swap Jokers

* Hide score properly

* add key_released to inputs triggering selection_grid process input

* format code

* Add suggestions and bug fixes from @MeirGavish

* Add comment

* format selection_grid

* toto

* format

* format

* Turned clang-format off for selection grid rows

* revert reroll bug fix, already adressed

* format selection_grid.c

* Move conditions around in game.c

* typo

* Attempt at fixing braced initializer indent format

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2025-12-07 02:58:50 -08:00

86 lines
2.9 KiB
C

#include "selection_grid.h"
static void selection_grid_process_directional_input(SelectionGrid* selection_grid)
{
int horz_tri_input = bit_tribool(key_hit(KEY_ANY), KI_RIGHT, KI_LEFT);
if (horz_tri_input != 0)
{
selection_grid_move_selection_horz(selection_grid, horz_tri_input);
/* Avoid handling both vertical and horizontal input at the same time,
* it creates all sorts of difficult edge cases.
*/
return;
}
int vert_tri_input = bit_tribool(key_hit(KEY_ANY), KI_DOWN, KI_UP);
if (vert_tri_input != 0)
{
selection_grid_move_selection_vert(selection_grid, vert_tri_input);
}
}
void selection_grid_move_selection_horz(SelectionGrid* selection_grid, int direction_tribool)
{
Selection new_selection = selection_grid->selection;
new_selection.x += direction_tribool;
if (selection_grid->selection.y >= 0 &&
selection_grid->selection.y < selection_grid->num_rows && new_selection.x >= 0 &&
new_selection.x < selection_grid->rows[new_selection.y].get_size())
{
selection_grid->rows[new_selection.y].on_selection_changed(
selection_grid,
new_selection.y,
&selection_grid->selection,
&new_selection
);
selection_grid->selection = new_selection;
}
}
void selection_grid_move_selection_vert(SelectionGrid* selection_grid, int direction_tribool)
{
Selection selection = selection_grid->selection;
Selection new_selection = selection;
new_selection.y += direction_tribool;
if (new_selection.y >= 0 && new_selection.y < selection_grid->num_rows)
{
int new_row_size = selection_grid->rows[new_selection.y].get_size();
if (new_row_size <= 0)
return;
if (selection.x >= new_row_size)
{
// TODO: Maintain relative horizontal position
// Clip selection to row size
new_selection.x = new_row_size - 1;
}
if (selection.y >= 0 && selection.y < selection_grid->num_rows)
{
selection_grid->rows[selection.y]
.on_selection_changed(selection_grid, selection.y, &selection, &new_selection);
}
selection_grid->rows[new_selection.y]
.on_selection_changed(selection_grid, new_selection.y, &selection, &new_selection);
selection_grid->selection = new_selection;
}
}
void selection_grid_process_input(SelectionGrid* selection_grid)
{
if (selection_grid == NULL || selection_grid->rows == NULL)
return;
selection_grid_process_directional_input(selection_grid);
u32 non_directional_key = KEY_ANY & ~KEY_DIR;
if (key_transit(non_directional_key))
{
// To make the next line shorter and more readable
Selection* selection = &selection_grid->selection;
selection_grid->rows[selection->y].on_key_transit(selection_grid, selection);
}
}