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balatro-gba-chinese-jocker-…/include/card.h
T

125 lines
2.9 KiB
C

#ifndef CARD_H
#define CARD_H
#include <tonc.h>
#include "sprite.h"
// Card suits
#define HEARTS 0
#define DIAMONDS 1
#define CLUBS 2
#define SPADES 3
// Card ranks
#define TWO 0
#define THREE 1
#define FOUR 2
#define FIVE 3
#define SIX 4
#define SEVEN 5
#define EIGHT 6
#define NINE 7
#define TEN 8
#define JACK 9
#define QUEEN 10
#define KING 11
#define ACE 12
// Hand types
enum HandType
{
NONE,
HIGH_CARD,
PAIR,
TWO_PAIR,
THREE_OF_A_KIND,
STRAIGHT,
FLUSH,
FULL_HOUSE,
FOUR_OF_A_KIND,
STRAIGHT_FLUSH,
ROYAL_FLUSH,
FIVE_OF_A_KIND,
FLUSH_HOUSE,
FLUSH_FIVE
};
// Hand states
enum HandState
{
HAND_DRAW,
HAND_SELECT,
HAND_DISCARD,
HAND_PLAY,
HAND_PLAYING
};
enum PlayState
{
PLAY_PLAYING,
PLAY_SCORING,
PLAY_ENDING,
PLAY_ENDED
};
// Card types
typedef struct
{
u8 suit;
u8 rank;
} Card;
typedef struct
{
Card *card;
Sprite *sprite;
FIXED tx, ty; // target position
FIXED x, y; // position
FIXED vx, vy; // velocity
FIXED tscale;
FIXED scale;
FIXED vscale;
FIXED trotation; // this never gets used so i might remove it later
FIXED rotation;
FIXED vrotation;
bool selected;
} CardObject;
// Card methods
Card *card_new(u8 suit, u8 rank);
void card_destroy(Card **card);
u8 card_get_value(Card *card);
// CardObject methods
CardObject *card_object_new(Card *card);
void card_object_destroy(CardObject **card_object);
void card_object_update(CardObject *card_object); // Update the card object position and scale
// Card functions
void card_init();
void card_update();
// Hand functions
void hand_set_focus(int index); // This makes the card at the given index the one that's being looked at
int hand_get_focus(); // This gets the index of the card that's being looked at
void hand_select(); // This lets the player select the card they're looking at for the next action
void hand_change_sort(); // This sorts the hand by suit or rank
int hand_get_size(); // This gets the size of the hand
int hand_get_max_size(); // This gets the maximum size of the hand (this doesn't get the array max, it gets the total amount of cards that you have)
enum HandType hand_get_type(); // This gets the type of the hand
enum HandState hand_get_state(); // This gets the current state of the hand
bool hand_discard(); // This discards the selected cards
bool hand_discard_all(); // This discards all cards in the hand (used at the end of the round)
bool hand_play(); // This plays the selected cards
// Play functions
enum PlayState play_get_state(); // This gets the current state of the play
Card *play_get_scored_card(); // This gets the card that was scored in the last play
// Deck functions
int deck_get_size(); // This gets the size of the deck
int deck_get_max_size(); // This gets the maximum size of the deck (this doesn't get the array max, it gets the total amount of cards that you have)
void deck_shuffle(); // This shuffles the deck
#endif // CARD_H