1df8402900
* initial commit * wip * WIP * WIP * clang format * Choose Seed navigation mostly done * seed input navigation done * seed input done * cleanup and clang format * Implement base 10 to 36 conversions * Enable seeded runs * clang format * show default deck sprite, name and description * Rename Deck enum to DeckType * Implement arbitrary 9-patch expand system * Make 9-patch example smaller in the docs * Improve NinePatchRect docs * fix Deck back side sprite palette * clang format * Add last deck description * clang format * Fix 'Z' in seed input keyboard * Fix rebase issue * fix deck sprite not updating * Documents static funcs in run_setup.c * more documentation * clang format * Move Play button to the left in its row * Tests WIP * removing tests for random.h * use the new StateMachine struct * First wave of fixes * Fix the 9-patch again * Changed the base 36 logic so it's in big endian * properly set end of base 36 string to '\0' * typos * fix cursor position after rolling a seed + fix random seed generation * Make keyboard more intuitive to use * static const var * Address more comment from @ricfehr3 * clang format * clang format * clang format * clang format * clang format * clang format * clang format * fix deck palette * create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro * Replace `expand_3x3` by a call to `expand_9-patch` * clang format * clang format * clang format * fix rebase iussue in state_machine.h --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
/**
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* @file deck_types.h
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*
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* @brief Functions related to the different types of Decks.
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*/
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#ifndef DECK_TYPES_H
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#define DECK_TYPES_H
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#include "graphic_utils.h"
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#define DECK_SPRITES_PB 1
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#define DECK_NAME_LENGTH 14 // 13 chars + '\0'
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#define DECK_DESC_WIDTH DECK_NAME_LENGTH
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#define DECK_DESC_HEIGHT 5
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enum DeckType
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{
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DECK_TYPE_RED,
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DECK_TYPE_BLUE,
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DECK_TYPE_YELLOW,
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DECK_TYPE_GREEN,
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DECK_TYPE_BLACK,
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DECK_TYPE_PAINTED,
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DECK_TYPE_MAX
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};
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/**
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* @brief Prints the Deck name string to the screen at the given position.
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*
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* @param deck Decktype we want the name of.
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* @param pos screen position in pixels to print the name at.
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*/
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void print_deck_name(enum DeckType deck, BG_POINT pos);
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/**
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* @brief Prints the Deck description string to the screen at the given position.
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*
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* @param deck DeckType we want the description of.
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* @param pos screen position in pixels of the top-left corner of the rectangle
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* we'll print the Deck description into
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*/
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void print_deck_description(enum DeckType deck, BG_POINT pos);
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#endif // DECK_TYPES_H
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