1df8402900
* initial commit * wip * WIP * WIP * clang format * Choose Seed navigation mostly done * seed input navigation done * seed input done * cleanup and clang format * Implement base 10 to 36 conversions * Enable seeded runs * clang format * show default deck sprite, name and description * Rename Deck enum to DeckType * Implement arbitrary 9-patch expand system * Make 9-patch example smaller in the docs * Improve NinePatchRect docs * fix Deck back side sprite palette * clang format * Add last deck description * clang format * Fix 'Z' in seed input keyboard * Fix rebase issue * fix deck sprite not updating * Documents static funcs in run_setup.c * more documentation * clang format * Move Play button to the left in its row * Tests WIP * removing tests for random.h * use the new StateMachine struct * First wave of fixes * Fix the 9-patch again * Changed the base 36 logic so it's in big endian * properly set end of base 36 string to '\0' * typos * fix cursor position after rolling a seed + fix random seed generation * Make keyboard more intuitive to use * static const var * Address more comment from @ricfehr3 * clang format * clang format * clang format * clang format * clang format * clang format * clang format * fix deck palette * create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro * Replace `expand_3x3` by a call to `expand_9-patch` * clang format * clang format * clang format * fix rebase iussue in state_machine.h --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
29 lines
506 B
C
29 lines
506 B
C
/**
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* @file run_setup.h
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*
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* @brief Setup Run menu state functions.
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*/
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#ifndef GAME_RUN_SETUP_H
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#define GAME_RUN_SETUP_H
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/**
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* @brief Change to the Run Setup menu background
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*/
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void game_run_setup_change_background(void);
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/**
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* @brief Run Setup menu state initialization
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*/
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void game_run_setup_on_init(void);
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/**
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* @brief Run Setup menu state update
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*/
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void game_run_setup_on_update(void);
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/**
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* @brief Run Setup menu cleanup
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*/
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void game_run_setup_on_exit(void);
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#endif // GAME_RUN_SETUP_H
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