Files
balatro-gba-chinese-jocker-…/include/save.h
T
Geralt 1df8402900 [Feature] Implement seeded runs by adding a Seed selection menu (#482)
* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-02 00:06:37 -07:00

66 lines
1.5 KiB
C

/**
* @file save.h
*
* @brief Utils functions to save/load data structures from/to the SRAM.
*
* Here is an overwiew of the contents of a valid save file.
*
* ```
* ┌─────────────┐ <-- SaveHeader
* │ Header │
* ├─────────────┤ <-- SaveOptions
* │ Options │
* ├─────────────┤ <-- SaveGame
* │ Engine vars │
* │ Jokers │
* └─────────────┘
* ```
*
* SaveHeader indicates save validity by its presence.
* SaveOptions contains options values set in the corresponding menu and apply to the game itself.
* SaveGame contains values tied to a run with round, ante, money, owned Jokers etc...
*
* @sa SaveHeader, SaveOptions, SaveGame
*
* I strongly recommend using `xxd -l 512 -e -g 4 <gbalatro.sav>` to view the contents of the save
*/
#ifndef SAVE_H
#define SAVE_H
#include "game_variables.h"
#include <tonc.h>
/**
* @brief Checks whether the SaveGame section is present and valid.
*
* @returns true if it is, false if not.
*/
bool is_game_data_valid(void);
/**
* @brief Save current run data to SRAM.
*/
void save_game(void);
/**
* @brief Load previous run data from SRAM.
*
* @sa save_game
*/
void load_game(void);
/**
* @brief Save options values to SRAM.
*/
void save_options(void);
/**
* @brief Load options values from SRAM.
*
* @sa save_options
*/
void load_options(void);
#endif // SAVE_H