Files
balatro-gba-chinese-jocker-…/source/game/common_ui.c
T

55 lines
1.6 KiB
C

#include "game/common_ui.h"
#include "blind_select.h"
#include "game.h"
#include "game/main_menu.h"
#include "game/options_menu.h"
#include "game/round.h"
#include "game/round_end.h"
#include "game/run_setup.h"
#include "game/shop.h"
#include "layout.h"
typedef void (*BackgroundRenderCallback)(void);
static enum BackgroundId background = BG_NONE;
// Map to fill in for refactor
static const BackgroundRenderCallback bgCallbacks[] = {
[BG_NONE] = NULL,
[BG_CARD_SELECTING] = game_round_change_background_selecting,
[BG_CARD_PLAYING] = game_round_change_background_playing,
[BG_ROUND_END] = game_round_end_change_background,
[BG_SHOP] = game_shop_change_background,
[BG_BLIND_SELECT] = game_blind_select_change_background,
[BG_RUN_SETUP] = game_run_setup_change_background,
[BG_OPTIONS_MENU] = game_options_menu_change_background,
[BG_MAIN_MENU] = game_main_menu_change_background,
};
enum BackgroundId get_current_background(void)
{
return background;
}
void change_background(enum BackgroundId id, bool force_redraw)
{
if (force_redraw)
{
background = BG_NONE;
}
if (id != background && bgCallbacks[id] != NULL)
{
bgCallbacks[id]();
}
background = id;
}
void reset_top_left_panel_bottom_row(void)
{
BG_POINT top_left_panel_bottom_row_pos = TOP_LEFT_PANEL_POINT;
// Use the source rect height to offset to the bottom row point
top_left_panel_bottom_row_pos.y += rect_height(&TOP_LEFT_ITEM_SRC_RECT) - 1;
main_bg_se_copy_rect(TOP_LEFT_PANEL_BOTTOM_ROW_RESET_RECT, top_left_panel_bottom_row_pos);
}