e26558e1a5
* WIP * WIP * WIP * WIP * Tags are bugged but it's looking good * Centering is bugged, almost there * WIP * Fixed centeriiiing, yaaaay * good progress * add proper '\n' support * WIP descriptions * All descriptions are there ^^ * missing 9-patch for pretty display * WIP * fix rebase issues * Fix minor Run Setup screen issues * Almost done, only one fix to go * Aaaalmooost doooneeeee * make desc frame size adaptative * add rarity color and text * final cleanup * clang format * clang format * clang format * clang format * clang format * Fix Joker update loop index * Fix const and Bull description * Fix unwanted button SFX * fix tte colors * Add misprint description * Fix justified line length computation * Add safeguards to tag parsing loop * clang format * Fix Ante bugged display at boss blind end * Tweak suit colors * Final fixes * Simplified the way we print descriptions * simplify further * get rid of weird macro * Fix Onwed joker price when holding A after showing its description --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
59 lines
1.4 KiB
C
59 lines
1.4 KiB
C
#include "splash_screen.h"
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#include "font.h"
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#include "game.h"
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#include "graphic_utils.h"
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#include "maxmod.h"
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#include "soundbank.h"
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#include <tonc.h>
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static const Rect COUNTDOWN_TIMER_RECT = {208, 144, 240, 152};
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static uint timer = 0;
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void splash_screen_on_init(void)
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{
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timer = 0;
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tte_printf("#{P:72,8; cx:0x%X000}DISCLAIMER", TTE_WHITE_PB);
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tte_printf(
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"#{P:8,24; cx:0x%X000}This project is NOT endorsed \n by or affiliated with \n Playstack "
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"or "
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"LocalThunk.\n\n If you have paid for this, \n you have been scammed \n and should request "
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"a refund \n IMMEDIATELY. \n\n The only official place \n to obtain this is from: \n\n "
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"'github.com/\n GBALATRO/balatro-gba'",
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TTE_WHITE_PB
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);
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tte_printf("#{P:8,144; cx:0x%X000}(Press any key to skip)", TTE_WHITE_PB);
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}
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void splash_screen_on_update(void)
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{
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timer++;
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if (timer < SPLASH_DURATION_FRAMES)
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{
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tte_erase_rect_wrapper(COUNTDOWN_TIMER_RECT);
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tte_printf(
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"#{P:%d,%d; cx:0x%X000}%d",
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COUNTDOWN_TIMER_RECT.left,
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COUNTDOWN_TIMER_RECT.top,
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TTE_WHITE_PB,
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1 + (SPLASH_DURATION_FRAMES - timer) / SPLASH_FPS
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);
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if (!key_hit(KEY_ANY))
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{
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return;
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}
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}
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game_change_state(GAME_STATE_MAIN_MENU);
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tte_erase_screen();
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}
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void splash_screen_on_exit(void)
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{
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mmStart(MOD_MAIN_THEME, MM_PLAY_LOOP);
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}
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