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balatro-gba-chinese-jocker-…/include/game_variables.h
T
Rickey b1c2b7f35e Refactor/round end (#479)
* Initial round_end extraction

* move hands to game vars

* Checkpoint

* Finish removing all variables for state fns

* Move over round_end substate functions

* Move over round_end with compile

* working in general

* Fix round start state issue

* clang-format

* Fix clang format issue

* PR fixes and standardize types in game vars struct

* Clang-format
2026-05-13 18:22:02 -07:00

74 lines
1.7 KiB
C

/**
* @file game_variables.h
*
* @brief Game global game variables struct definition
*/
#ifndef GAME_VARIABLES_H
#define GAME_VARIABLES_H
#include "blind.h"
#include <tonc.h>
#define GAME_SPEED_MIN 1
#define GAME_SPEED_MAX 4
// Volume is stored from 0 to 5 but is an increment of 20 so 0 to 100 will be displayed
#define VOLUME_OPTION_MIN 0
#define VOLUME_OPTION_MAX 5
#define VOLUME_OPTION_INCREMENT 20
#define DEFAULT_GAME_SPEED 1
#define DEFAULT_HIGH_CONTRAST false
#define DEFAULT_MUSIC_VOLUME VOLUME_OPTION_MAX
#define DEFAULT_SOUND_VOLUME VOLUME_OPTION_MAX
#define MAX_HANDS 4
#define MAX_DISCARDS 4
/**
* @brief A central location for all game variables.
*
* **NOTE**: This is currently WIP and will be populated with a refactor effort.
* NOT ALL VARIABLES ARE LOCATED HERE YET
*/
typedef struct
{
// Internal variables
s32 timer; // This might already exist in libtonc but idk so i'm just making my own
u32 rng_seed;
u32 rng_step; // Position in the rng sequence.
// Variables visible by the player
s32 round;
s32 ante;
s32 money;
// Blind variables
enum BlindType current_blind;
enum BlindType next_boss_blind;
enum BlindState blinds_states[NUM_BLINDS_PER_ANTE];
s32 hands;
s32 discards;
u32 score;
Sprite* playing_blind_token;
Sprite* round_end_blind_token;
// Options variables
// BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the
// game aspects that should be sped up by speed, as in the original game.
u8 game_speed;
bool high_contrast;
u8 music_volume;
u8 sound_volume;
} GameVariables;
extern GameVariables g_game_vars;
#endif // GAME_VARIABLES_H