d5d5a6fd6b
* initial commit, DOES NOT COMPILE * Rename joker interactions file to `joker_row` * IT'S WORKIIING (now to make it pretty lol) * fixed rebase issues * fix rebase + undo state machine changes * Document shop state functions * clang format * fix reroll cost not appearing on shop init * Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes * Resolve weird defines/include order issue * clang format * Implement suggestions from @ricfehr3 * clang format * clang format * fix rebase * Implement sugegstions from @ricfehr3 * Refactored shop to use the Button struct * missed some memsets --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
28 lines
1.2 KiB
C
28 lines
1.2 KiB
C
/**
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* @file layout.h
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*
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* @brief Header of shared rects and points needed for ui
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*/
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#ifndef LAYOUT_H
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#define LAYOUT_H
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#include "graphic_utils.h"
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// clang-format off
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// Points x y
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static const BG_POINT CUR_BLIND_TOKEN_POS = {8, 18};
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static const BG_POINT TOP_LEFT_PANEL_POINT = {0, 0};
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static const BG_POINT ROUND_END_REWARDS_ELLIPSIS_POS = {10, 13};
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static const BG_POINT JOKER_DISCARD_TARGET = {240, 30};
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static const BG_POINT HELD_JOKERS_POS = {108, 10};
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// Rects left top right bottom
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static const Rect TOP_LEFT_PANEL_ANIM_RECT = {0, 0, 8, 4};
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static const Rect POP_MENU_ANIM_RECT = {9, 7, 24, 31};
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static const Rect TOP_LEFT_ITEM_SRC_RECT = {0, 20, 8, 25};
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static const Rect BLIND_REWARD_RECT = {40, 32, 64, 40};
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static const Rect BLIND_REQ_TEXT_RECT = {32, 24, 64, 32};
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static const Rect HAND_SIZE_RECT = {128, 128, 152, 160}; // Seems to include both SELECT and PLAYING
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// clang-format on
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#endif // LAYOUT_H
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