Files
balatro-gba-chinese-jocker-…/source/game/common_ui.c
T
Geralt d5d5a6fd6b Refactor/shop (#475)
* initial commit, DOES NOT COMPILE

* Rename joker interactions file to `joker_row`

* IT'S WORKIIING (now to make it pretty lol)

* fixed rebase issues

* fix rebase + undo state machine changes

* Document shop state functions

* clang format

* fix reroll cost not appearing on shop init

* Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes

* Resolve weird defines/include order issue

* clang format

* Implement suggestions from @ricfehr3

* clang format

* clang format

* fix rebase

* Implement sugegstions from @ricfehr3

* Refactored shop to use the Button struct

* missed some memsets

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-15 18:36:19 -07:00

42 lines
1.1 KiB
C

#include "game/common_ui.h"
#include "blind_select.h"
#include "game.h"
#include "game/main_menu.h"
#include "game/options_menu.h"
#include "game/round_end.h"
#include "game/shop.h"
typedef void (*BackgroundRenderCallback)(void);
static enum BackgroundId background = BG_NONE;
// Map to fill in for refactor
static const BackgroundRenderCallback bgCallbacks[] = {
[BG_NONE] = NULL,
[BG_CARD_SELECTING] = NULL,
[BG_CARD_PLAYING] = NULL,
[BG_ROUND_END] = game_round_end_change_background,
[BG_SHOP] = game_shop_change_background,
[BG_BLIND_SELECT] = game_blind_select_change_background,
[BG_OPTIONS_MENU] = game_options_menu_change_background,
[BG_MAIN_MENU] = game_main_menu_change_background,
};
void change_background(enum BackgroundId id, bool force_redraw)
{
if (force_redraw)
{
background = BG_NONE;
reset_background();
}
if (id != background && bgCallbacks[id] != NULL)
{
bgCallbacks[id]();
}
background = id;
// Can be removed once all states have their own "change_background" func
change_background_legacy(id);
}