d5d5a6fd6b
* initial commit, DOES NOT COMPILE * Rename joker interactions file to `joker_row` * IT'S WORKIIING (now to make it pretty lol) * fixed rebase issues * fix rebase + undo state machine changes * Document shop state functions * clang format * fix reroll cost not appearing on shop init * Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes * Resolve weird defines/include order issue * clang format * Implement suggestions from @ricfehr3 * clang format * clang format * fix rebase * Implement sugegstions from @ricfehr3 * Refactored shop to use the Button struct * missed some memsets --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
#include "game/common_ui.h"
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#include "blind_select.h"
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#include "game.h"
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#include "game/main_menu.h"
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#include "game/options_menu.h"
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#include "game/round_end.h"
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#include "game/shop.h"
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typedef void (*BackgroundRenderCallback)(void);
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static enum BackgroundId background = BG_NONE;
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// Map to fill in for refactor
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static const BackgroundRenderCallback bgCallbacks[] = {
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[BG_NONE] = NULL,
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[BG_CARD_SELECTING] = NULL,
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[BG_CARD_PLAYING] = NULL,
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[BG_ROUND_END] = game_round_end_change_background,
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[BG_SHOP] = game_shop_change_background,
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[BG_BLIND_SELECT] = game_blind_select_change_background,
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[BG_OPTIONS_MENU] = game_options_menu_change_background,
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[BG_MAIN_MENU] = game_main_menu_change_background,
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};
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void change_background(enum BackgroundId id, bool force_redraw)
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{
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if (force_redraw)
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{
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background = BG_NONE;
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reset_background();
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}
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if (id != background && bgCallbacks[id] != NULL)
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{
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bgCallbacks[id]();
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}
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background = id;
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// Can be removed once all states have their own "change_background" func
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change_background_legacy(id);
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}
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