Files
balatro-gba-chinese-jocker-…/source/sprite.c
T
Geralt d5d5a6fd6b Refactor/shop (#475)
* initial commit, DOES NOT COMPILE

* Rename joker interactions file to `joker_row`

* IT'S WORKIIING (now to make it pretty lol)

* fixed rebase issues

* fix rebase + undo state machine changes

* Document shop state functions

* clang format

* fix reroll cost not appearing on shop init

* Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes

* Resolve weird defines/include order issue

* clang format

* Implement suggestions from @ricfehr3

* clang format

* clang format

* fix rebase

* Implement sugegstions from @ricfehr3

* Refactored shop to use the Button struct

* missed some memsets

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-15 18:36:19 -07:00

404 lines
11 KiB
C

#include "sprite.h"
#include "audio_utils.h"
#include "game.h"
#include "game_variables.h"
#include "graphic_utils.h"
#include "pool.h"
#include "soundbank.h"
#include "util.h"
#include <maxmod.h>
#include <stdlib.h>
#include <tonc.h>
#include <tonc_oam.h>
// Damping Constants: SPRING_DAMP_NUMERATOR/2^SPRING_DAMP_DENOM_SHIFT ~ 0.699 damping factor
//
// SPRING_DAMP_ROUNDING = 2^(SPRING_DAMP_DENOM_SHIFT - 1) rounding for fixed-point arithmetic by
// adding half the denominator to round instead of truncating
#define SPRING_DAMP_NUMERATOR 179
#define SPRING_DAMP_DENOM_SHIFT 8
#define SPRING_DAMP_ROUNDING (1 << (SPRING_DAMP_DENOM_SHIFT - 1))
OBJ_ATTR obj_buffer[MAX_SPRITES];
OBJ_AFFINE* obj_aff_buffer = (OBJ_AFFINE*)obj_buffer;
static Sprite* free_sprites[MAX_SPRITES] = {NULL};
static bool free_affines[MAX_AFFINES] = {false};
// Sprite methods
Sprite* sprite_new(u16 a0, u16 a1, u32 tid, u32 pb, int sprite_index)
{
Sprite* sprite = POOL_GET(Sprite);
sprite->obj = NULL;
sprite->aff = NULL;
if (!free_sprites[sprite_index])
{
free_sprites[sprite_index] = sprite;
}
else
{
POOL_FREE(Sprite, sprite);
return NULL;
}
if (a0 & ATTR0_AFF)
{
int aff_index = MAX_AFFINES;
for (int i = 0; i < MAX_AFFINES; i++)
{
if (!free_affines[i])
{
free_affines[i] = true;
aff_index = i;
break;
}
}
if (aff_index == MAX_AFFINES)
{
POOL_FREE(Sprite, sprite);
return NULL;
}
a1 = a1 | ATTR1_AFF_ID(aff_index);
sprite->obj = &obj_buffer[sprite_index];
sprite->aff = &obj_aff_buffer[aff_index];
obj_set_attr(sprite->obj, a0, a1, ATTR2_PALBANK(pb) | tid);
obj_aff_identity(&obj_aff_buffer[aff_index]);
}
else
{
sprite->obj = &obj_buffer[sprite_index];
obj_set_attr(sprite->obj, a0, a1, ATTR2_PALBANK(pb) | tid);
}
sprite->idx = sprite_index;
return sprite;
}
void sprite_destroy(Sprite** sprite)
{
if (*sprite == NULL)
return;
obj_hide((*sprite)->obj);
if ((*sprite)->aff != NULL)
{
free_affines[(*sprite)->aff - obj_aff_buffer] = false;
}
free_sprites[(*sprite)->idx] = NULL;
POOL_FREE(Sprite, *sprite);
*sprite = NULL;
}
int sprite_get_layer(Sprite* sprite)
{
if (sprite == NULL || sprite->obj == NULL)
return UNDEFINED;
return sprite->obj - obj_buffer;
}
bool sprite_get_width(Sprite* sprite, int* width)
{
if (sprite == NULL || sprite->obj == NULL || width == NULL)
{
return false;
}
*width = obj_get_width(sprite->obj);
return true;
}
bool sprite_get_height(Sprite* sprite, int* height)
{
if (sprite == NULL || sprite->obj == NULL || height == NULL)
{
return false;
}
*height = obj_get_height(sprite->obj);
return true;
}
bool sprite_get_dimensions(Sprite* sprite, int* width, int* height)
{
if (sprite == NULL || sprite->obj == NULL || width == NULL || height == NULL)
{
return false;
}
const u8* size = obj_get_size(sprite->obj);
*width = size[0];
*height = size[1];
return true;
}
// Sprite functions
void sprite_init()
{
oam_init(obj_buffer, MAX_SPRITES);
}
void sprite_draw()
{
obj_aff_copy(obj_aff_mem, obj_aff_buffer, MAX_AFFINES);
oam_copy(oam_mem, obj_buffer, MAX_SPRITES);
}
int sprite_get_pb(const Sprite* sprite)
{
if (sprite == NULL)
{
return UNDEFINED;
}
return (sprite->obj->attr2 & ATTR2_PALBANK_MASK) >> ATTR2_PALBANK_SHIFT;
}
// SpriteObject methods
SpriteObject* sprite_object_new()
{
SpriteObject* sprite_object = POOL_GET(SpriteObject);
sprite_object->sprite = NULL;
sprite_object_reset_transform(sprite_object);
sprite_object->focused = false;
return sprite_object;
}
void sprite_object_destroy(SpriteObject** sprite_object)
{
if (*sprite_object == NULL)
return;
sprite_destroy(&(*sprite_object)->sprite);
POOL_FREE(SpriteObject, *sprite_object);
*sprite_object = NULL;
}
void sprite_object_set_sprite(SpriteObject* sprite_object, Sprite* sprite)
{
if (sprite_object == NULL)
return;
sprite_destroy(&sprite_object->sprite); // Destroy the old sprite if it exists
sprite_object->sprite = sprite;
}
void sprite_object_reset_transform(SpriteObject* sprite_object)
{
sprite_object->tx = 0; // Target position
sprite_object->ty = 0;
sprite_object->x = 0;
sprite_object->y = 0;
sprite_object->vx = 0;
sprite_object->vy = 0;
sprite_object->tscale = FIX_ONE; // Target scale
sprite_object->scale = FIX_ONE;
sprite_object->vscale = 0;
sprite_object->trotation = 0; // Target rotation
sprite_object->rotation = 0;
sprite_object->vrotation = 0;
}
void sprite_object_update(SpriteObject* sprite_object)
{
sprite_object->vx += ((sprite_object->tx - sprite_object->x) * g_game_vars.game_speed) / 8;
sprite_object->vy += ((sprite_object->ty - sprite_object->y) * g_game_vars.game_speed) / 8;
// Scale up the card when it's played
sprite_object->vscale += (sprite_object->tscale - sprite_object->scale) / 8;
// Rotate the card when it's played
sprite_object->vrotation += (sprite_object->trotation - sprite_object->rotation) / 8;
// set velocity to 0 if it's close enough to the target
const FIXED epsilon = (FIX_ONE >> 6); // = 1/2^6 = 0.015625
if (sprite_object->vx < epsilon && sprite_object->vx > -epsilon &&
sprite_object->vy < epsilon && sprite_object->vy > -epsilon)
{
sprite_object->vx = 0;
sprite_object->vy = 0;
sprite_object->x = sprite_object->tx;
sprite_object->y = sprite_object->ty;
}
else
{
sprite_object->vx = (sprite_object->vx * SPRING_DAMP_NUMERATOR + SPRING_DAMP_ROUNDING) >>
SPRING_DAMP_DENOM_SHIFT;
sprite_object->vy = (sprite_object->vy * SPRING_DAMP_NUMERATOR + SPRING_DAMP_ROUNDING) >>
SPRING_DAMP_DENOM_SHIFT;
sprite_object->x += sprite_object->vx;
sprite_object->y += sprite_object->vy;
}
// Set scale to 0 if it's close enough to the target
if (sprite_object->vscale < epsilon && sprite_object->vscale > -epsilon)
{
sprite_object->vscale = 0;
sprite_object->scale = sprite_object->tscale; // Set the scale to the target scale
}
else
{
sprite_object->vscale =
(sprite_object->vscale * SPRING_DAMP_NUMERATOR + SPRING_DAMP_ROUNDING) >>
SPRING_DAMP_DENOM_SHIFT;
sprite_object->scale += sprite_object->vscale;
}
// Set rotation to 0 if it's close enough to the target
if (sprite_object->vrotation < epsilon && sprite_object->vrotation > -epsilon)
{
sprite_object->vrotation = 0;
// Set the rotation to the target rotation
sprite_object->rotation = sprite_object->trotation;
}
else
{
sprite_object->vrotation =
(sprite_object->vrotation * SPRING_DAMP_NUMERATOR + SPRING_DAMP_ROUNDING) >>
SPRING_DAMP_DENOM_SHIFT;
sprite_object->rotation += sprite_object->vrotation;
}
// Apply rotation and scale to the sprite
obj_aff_rotscale(
sprite_object->sprite->aff,
sprite_object->scale,
sprite_object->scale,
-sprite_object->vx + sprite_object->rotation
);
sprite_position(sprite_object->sprite, fx2int(sprite_object->x), fx2int(sprite_object->y));
}
void sprite_object_shake(SpriteObject* sprite_object, mm_word sound_id)
{
if (sprite_object == NULL)
return;
sprite_object->vscale = float2fx(0.3f);
sprite_object->vrotation = float2fx(8.0f); // Rotate the card when it's scored
if (sound_id == UNDEFINED)
return; // If no sound ID is provided, do nothing
play_sfx(sound_id, MM_BASE_PITCH_RATE, SFX_DEFAULT_VOLUME);
}
Sprite* sprite_object_get_sprite(SpriteObject* sprite_object)
{
if (sprite_object == NULL)
return NULL;
return sprite_object->sprite;
}
void sprite_object_set_focus(SpriteObject* sprite_object, bool focus)
{
if (sprite_object->focused == focus)
{
return;
}
sprite_object->focused = focus;
play_sfx(
SFX_CARD_FOCUS,
MM_BASE_PITCH_RATE + get_rand() % CARD_FOCUS_SFX_PITCH_OFFSET_RANGE,
SFX_DEFAULT_VOLUME
);
sprite_object->ty = sprite_object->ty + int2fx((focus ? -1 : 1) * SPRITE_FOCUS_RAISE_PX);
}
bool sprite_object_get_width(SpriteObject* sprite_object, int* width)
{
if (sprite_object == NULL)
{
return false;
}
return sprite_get_width(sprite_object->sprite, width);
}
bool sprite_object_get_height(SpriteObject* sprite_object, int* height)
{
if (sprite_object == NULL)
{
return false;
}
return sprite_get_height(sprite_object->sprite, height);
}
bool sprite_object_get_dimensions(SpriteObject* sprite_object, int* width, int* height)
{
if (sprite_object == NULL)
{
return false;
}
return sprite_get_dimensions(sprite_object->sprite, width, height);
}
bool sprite_object_is_focused(SpriteObject* sprite_object)
{
return sprite_object->focused;
}
static Rect sprite_object_get_text_rect_under(SpriteObject* sprite_object)
{
int height = 0;
int width = 0;
if (sprite_object_get_dimensions(sprite_object, &width, &height) == false)
{
// fallback
height = CARD_SPRITE_SIZE;
width = CARD_SPRITE_SIZE;
}
Rect ret_rect = {0};
ret_rect.left = fx2int(sprite_object->tx);
ret_rect.top = fx2int(sprite_object->ty) + height + TILE_SIZE;
ret_rect.right = ret_rect.left + width;
ret_rect.bottom = ret_rect.top + TTE_CHAR_SIZE;
return ret_rect;
}
void sprite_object_print_text_under(SpriteObject* sprite_object, const char text[])
{
Rect text_rect = sprite_object_get_text_rect_under(sprite_object);
update_text_rect_to_center_str(&text_rect, text, SCREEN_LEFT);
tte_printf("#{P:%d,%d; cx:0x%X000}%s", text_rect.left, text_rect.top, TTE_YELLOW_PB, text);
}
void sprite_object_print_price_under(SpriteObject* sprite_object, int price)
{
// + 2 for null-terminator and "$"
char price_str_buff[INT_MAX_DIGITS + 2];
snprintf(price_str_buff, sizeof(price_str_buff), "$%d", price);
sprite_object_print_text_under(sprite_object, price_str_buff);
}
void sprite_object_erase_text_under(SpriteObject* sprite_object)
{
Rect text_rect = sprite_object_get_text_rect_under(sprite_object);
// Add SPRITE_FOCUS_RAISE_PX to cover the focused case
text_rect.bottom = text_rect.bottom + SPRITE_FOCUS_RAISE_PX;
tte_erase_rect_wrapper(text_rect);
}