Files
balatro-gba-chinese-jocker-…/include/def_balatro_mempool.h
T
Rickey e0cffab768 Update list implementation to work with memory pools (#168)
* Introduce indexed list implementation

* Fix CI tests for pool

* Take bitset out of pool

* Replace joker bitset interactions with wrappers

* Add bitset tests

* Add test to gitignore

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Co-authored-by: rfehr-idexx <ric-fehr@idexx.com>
2025-11-11 17:56:21 +02:00

13 lines
349 B
C

#include "sprite.h"
#include "joker.h"
#include "card.h"
#include "list.h"
POOL_ENTRY(Sprite, MAX_SPRITES);
POOL_ENTRY(SpriteObject, MAX_SPRITE_OBJECTS);
POOL_ENTRY(Joker, MAX_ACTIVE_JOKERS);
POOL_ENTRY(JokerObject, MAX_ACTIVE_JOKERS);
POOL_ENTRY(Card, MAX_CARDS);
POOL_ENTRY(CardObject, MAX_CARDS_ON_SCREEN);
POOL_ENTRY(ListNode, MAX_LIST_NODES);